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  1. NTU Theses and Dissertations Repository
  2. 電機資訊學院
  3. 資訊工程學系
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/58926
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DC 欄位值語言
dc.contributor.advisor陳彥仰
dc.contributor.authorChien-Pang Linen
dc.contributor.author林建邦zh_TW
dc.date.accessioned2021-06-16T08:39:10Z-
dc.date.available2013-11-05
dc.date.copyright2013-11-05
dc.date.issued2013
dc.date.submitted2013-10-08
dc.identifier.citation[1] AppleTV
http://www.apple.com/appletv/
[2] Chromecast
http://www.google.com/intl/zh- TW/chrome/devices/chromecast/#netflix
[3] Holmquist, L.E., Mattern, F., Schiele, B., Alahuhta, P., Beigl, M. and Gellersen, H-W. Smart-Its friends: a technique for users to easily establish connections between artefacts. In Proc. UbiComp 2001, Springer- Verlag (2001), 116-122.
[4] Want, R., Fishkin, K.P., Gujar, A. and Harrison, B.L. Bridging physical and virtual worlds with electronic tags. In Proc. CHI 1999, ACM Press (1999), 370-377.
[5] Kortuem, G, Kray, C. and Gellersen, H. Sensing and visualizing spatial relations of mobile devices. In Proc. UIST 2005, ACM Press (2005), 93-102.
[6] Varshavsky, A. and Patel, S. Location in ubiquitous computing. In J. Krumm (Eds.), Ubiquitous Computing Fundamentals, Chapman & Hall (2009), 285-320.
[7] Ballendat, T. Visualization of and interaction with digital devices around large surfaces as a function of proximity. Master’s Thesis, Dept. Insitut fur Informatik, Ludwig- Maximilians-University Munche, Munich, Germany, 2011.
[8] Marquardt, N., Diaz-Marino, R., Boring, S. and Greenbreg, S. The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies. In Proc. UIST 2011, ACM Press (2011), 315-326.
[9] Andres Lucero, Holopainen, Jussi Jokela and Tero Jokela, Passthem-around: collaborative use of mobile phones for photo sharing. In Proc. CHI ‘11, 1787-1796.
[10] David Dearman, Richard T. Guy, Khai N. Truong. Determining the Orientation of Proximate Mobile Devices using their Back Facing Camera. Proc. of CHI, ACM, (2012), 2231-2234
[11] Brad A. Myers, Rishi Bhatnagar, Jeffrey Nichols, Choon Hong Peck, Dave Kong, Robert Miller, and A. Chris Long. 2002. Interacting at a distance: measuring the performance of laser pointers and other devices. In Proc CHI 2002, ACM, New York, 33-40.
[12] F. Chavez, F. Fernandezd, G. Olague, and J. Llano Montero. 2008. An independent and non-intrusive laser pointer environment control device system. In Proc. ICPS 2008, ACM, New York, 37-46.
[13] H.-H Chen,Y.-B.Lin,Y.-C.SungandR.-H.Liou. Direction-based Wireless Remote Controller: A Smartphone Application. In Proc. JoWUA 2011, ISYOU,33–45
[14] Thomas Seifried, Michael Haller, Stacey D. Scott, Florian Perteneder, Christian Rendl, Daisuke Sakamoto, and Masahiko Inami. CRISTAL: a collaborative home media and device controller based on a multi-touch display. In Proc. ITS 2009, ACM, New York, 33-40.
[15] Sebastian Boring, Dominikus Baur,Andreas Butz, Sean Gustafson, and Patrick Baudisch. Touch projector: mobile interaction through video. In Proc. CHI 2010, ACM, New York, 2287-2296.
[16] Geehyuk Lee, Jaehyun Han, and SeunghwanLee.2012. A TV remote pointing device using LED directivity. In Proc. OzCHI 2012, ACM, New York, 331-338.
[17] William Delamare, Celine Coutrix, and Laurence Nigay. 2013. Mobile pointing task in the physical world: balancing focus and performance while disambiguating. In Proc. MobileHCI 2013, ACM, New York, 89-98.
[18] Charles L. Isbell, Jr. , Olufisayo Omojokun, and Jeffrey S. Pierce. 2004. From devices to tasks: automatic task prediction for personalized appliance control. Personal Ubiquitous Comput. 8, 3-4 (July 2004), 146-153.
[19] TeamViewer
http://www.teamviewer.com/en/index.aspx
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/58926-
dc.description.abstract本研究提出RealSense與SmartChoice兩種適用於不同情境的選取方式,以幫助使用者透過手機在多裝置環境中能更加容易的選擇到目標裝置。RealSense收集環境中所有手機的電子羅盤數值以計算使用者之間的相對方向。而SmartChoice透過手機不停發送紅外線以偵測使用者所要選擇的目標
現今智慧型裝置蓬勃發展,不只是智慧型手機,智慧電視、冷氣等智慧家庭家電也越來越普及。使用者除了直接操作這些裝置,還能夠透過自己隨身的手機或平板來與這些裝置互動。但是當環境中有多台裝置時,使用者要從中選擇所要操作的裝置是一件麻煩的事。目前普遍的方式,使用者必須從所有裝置中的清單中透過裝置的名稱找出目標,而常常無法將裝置名稱與裝置本身連結在一起,而造成選取上的困擾。我們將RealSense與傳統選單、圓餅選單以及NFC作比較,並且將SmartChoice與傳統選單、室內地圖、相機與丟擲等方式比較。實驗結果顯示RealSense是最容易使用且直覺的,尤其是在使用者互相不熟稔的情境下。而SmartChoice雖然因為需要對準才能操作,因此有較長的操作時間,但是SmartChoice在容易使用與直覺性上也都獲得最高分,而且在裝置數量在4台以上時都是使用者最喜歡的操作方式。
zh_TW
dc.description.abstractWe present RealSense and SmartChoice, technologies that enable users to easily select the target device in multi-device environment with smartphone. RealSense continuously collects the directional heading of each phone to calculate the virtual position of each user. SmartChoice continuously sends infrared signal to all devices in the environment to detect the target device.
The number of smartdevice is increasing, including smartphone, smartTV, and so on. User can control these smartdevices directly or using their mobile devices to interact with them. In the interaction between these devices, users need to select the target from the traditional linear menu to establish the connection. When there are more items in the menu, it will be much more difficult to select the right target. User has to search the target’s name from the list of all devices. And they can’t associate the name with device easily. This work focused on user prefers of selecting device in multi-device environment. We compared RealSense with linear menu, pie menu and NFC, and compared SmartChoice with linear menu, indoor map, camera and throwing. Our results show that participants preferred RealSense than other sharing interactions especially they were unacquainted with each other. For SmartChoice, although pointing took more time because of the requirement to point precisely within a range, it got the highest scores on usability and intuition.
en
dc.description.provenanceMade available in DSpace on 2021-06-16T08:39:10Z (GMT). No. of bitstreams: 1
ntu-102-R00922123-1.pdf: 1444207 bytes, checksum: f5a00bd56052686f8900197b534acb9d (MD5)
Previous issue date: 2013
en
dc.description.tableofcontents口試委員會審定書 #
誌謝 i
中文摘要 ii
英文摘要 iii
目錄 iv
圖目錄 v
第一章 簡介 1
第二章 相關研究 3
第三章 RealSense 4
3.1 系統設計 4
3.2 準確率 5
3.2.1 電子羅盤誤差 5
3.2.2 最小角度 6
3.3 使用者測試 7
3.4 實驗結果 9
第四章 SmartChoice 10
4.1 系統設計 10
4.2 使用者測試A 10
4.2.1 實驗流程 11
4.2.2 實驗結果 12
4.3 使用者測試B 13
4.3.1 實驗流程 13
4.3.2 實驗結果 15
第五章 問題與討論 17
第六章 結論 18
參考文獻 19
dc.language.isozh-TW
dc.subject電子羅盤zh_TW
dc.subject移動設備zh_TW
dc.subject選取zh_TW
dc.subject使用者介面zh_TW
dc.subjectMobile Deviceen
dc.subjectOrientation Sensoren
dc.subjectSelectionen
dc.subjectUser Interfaceen
dc.title智慧型手機在多裝置環境下的選取方式設計與探討zh_TW
dc.titleSelect Method with Smart Phone in Multi-Device Environmenten
dc.typeThesis
dc.date.schoolyear102-1
dc.description.degree碩士
dc.contributor.oralexamcommittee陳建雄,李峻德,傅立成
dc.subject.keyword移動設備,電子羅盤,選取,使用者介面,zh_TW
dc.subject.keywordMobile Device,Orientation Sensor,Selection,User Interface,en
dc.relation.page20
dc.rights.note有償授權
dc.date.accepted2013-10-09
dc.contributor.author-college電機資訊學院zh_TW
dc.contributor.author-dept資訊工程學研究所zh_TW
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