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| DC 欄位 | 值 | 語言 |
|---|---|---|
| dc.contributor.advisor | 洪一平(Yi-Ping Hung) | |
| dc.contributor.author | Jin-yao Lin | en |
| dc.contributor.author | 林經堯 | zh_TW |
| dc.date.accessioned | 2021-06-16T05:08:14Z | - |
| dc.date.available | 2014-08-22 | |
| dc.date.copyright | 2014-08-22 | |
| dc.date.issued | 2014 | |
| dc.date.submitted | 2014-08-19 | |
| dc.identifier.citation | [1] Wikipedia, the free encyclopedia. ” Along the River During the Qingming Festival”. http://en.wikipedia.org/wiki/Along_the_River_During_the_Qingming_Festival
[2] Benko, H., Wilson, A. D., & Balakrishnan, R. (2008). Sphere: Multi-touch interactions on a spherical display. Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 77-86. [3] Companje, R., van Dijk, N., Hogenbirk, H., & Mast, D. (2006). Globe4D: Time-traveling with an interactive four- dimensional globe. Proceedings of the 14th Annual ACM International Conference on Multimedia, 959-960. [4] Han, J. Y. (2006). Multi-touch interaction wall. International Conference on Computer Graphics and Interactive Techniques. [5] Han, J. Y. (2005). Low-cost multi-touch sensing through frustrated total internal reflection Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology. [6] Hu, T. T., Chia, Y. W., Chan, L. W., Hung, Y. P., & Hsu, J. (2008). i-m-Top: An interactive multi-resolution tabletop system accommodating to multi-resolution human vision. 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems, 2008. TABLETOP 2008, 177- 180. [7] Lee, J. C., Dietz, P. H., Maynes-Aminzade, D., Raskar, R., & Hudson, S. E. (2004). Automatic projector calibration with embedded light sensors. Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, 123-126. [8] Sun, W., Sobel, I., Culbertson, B., Gelb, D., & Robinson, I. (2008). Calibrating multi-projector cylindrically curved displays for 'wallpaper' projection. Proceedings of the 5th ACM/IEEE International Workshop on Projector Camera Systems. [9] van Baar, J., Willwacher, T., Rao, S., & Raskar, R. (2003). Seamless multi-projector display on curved screens. Proceedings of the Workshop on Virtual Environments 2003, 281-286. [10] P. Baudisch and N. Good (2002), “Focus plus context screens: visual context and immersion on the desktop”. ACM SIGGRAPH 2002. New York, NY, USA: ACM, 2002, pp.70–70. [11] M. Ashdown and P. Robinson, “Escritoire: A personal projected display,” IEEE MultiMedia, vol. 12, no. 1, pp. 34–42, 2005. [12] J. Geisler, R. Eck, N. Rehfeld, E. Peinsipp-Byma, C. Sch ̈utz, and S. Geggus, “Fovea-tablett: A new paradigm for the interaction with large screens,” in HCI (8), 2007, pp. 278– 287. [13] Blinkendroid Project. http://code.google.com/p/blinkendroid [14] Hinckley, K., Ramos, G., Guimbretiere, F., Baudisch, P. and Smith, M. Stitching: pen gestures that span multiple displays. In Proc. AVI '04, ACM Press (2004), 23-31. [15] Borovoy, R. and Knep, B. Junkyard Jumbotron. http://jumbotron.media.mit.edu [16] J. Schwarz, D. Klionsky, C. Harrison, P. Dietz, A. Wilson. Phone as a pixel: enabling ad-hoc, large-scale displays using mobile devices. Proc. CHI '12, (2012) pp.2235-2238. [17] Lee-Delisle, S. PixelPhones. http://sebleedelisle.com/2011/09/pixelphones-a-huge- display-made-with-smart- phones/. [18] Lucero, J. Holopainen, and T. Jokela, 'Pass-them- around: collaborative use of mobile phones for photo sharing,' Proc. of the 2011 annual conference on Human factors in computing systems, Vancouver, BC, Canada, 2011. [19] Lucero, J. Keranen, and H. Korhonen, 'Collaborative use of mobile phones for brainstorming,' Proc. MobileHCI, 2010, pp. 337-340. [20] Lucero, J. Keranen, and T. Jokela, 'Social and spatial interactions: shared co-located mobile phone use,' Proc. CHI, 2010, pp. 3223-3228. [21] Lucero, J. Keranen, and H. Korhonen, 'Collaborative use of mobile phones for brainstorming,' in MobileHCI, 2010, pp. 337-340. [22] Lucero and T. Jokela, 'Social and Spatial Interactions: Design and Evaluation Challenges,' in MobileHCI, 2011. [23] M. Hassenzahl, 'The interplay of beauty, goodness, and usability in interactive products,' Human-Computer Interaction, vol. 19, pp. 319-349, 2004. [24] comScore. (2012), Majority of Tablet Users Watch Video on their Device, 1 in Every 4 Viewers Pay to Watch. Available: http://www.comscore.com/ [25] 'User Experience Pros and Cons of Touchscreen Interfaces', http://www.sentier.us.com/blog/categories/entry/user-experience-pros-and-cons-of-touchscreen-interfaces.html [26] Forlines, D. Wigdor, C. Shen, R. Balakrishnan, 'Direct-touch vs. mouse input for tabletop displays', in CHI, 2007, pp. 647-656. [27] J. C. Lee, P. H. Dietz, D. Maynes-Aminzade, S. E. Hudson, 'Automatic projector calibration with embedded light sensors', in UIST, 2004, pp 123 – 126. [28] Griesser, L. Van Gool, 'Automatic Interactive Calibration of Multi-Projector-Camera Systems', in CVPRW, 2006. [29] D. Wilson, H. Benko, S. Izadi, O. Hilliges, 'Steerable Augmented Reality with the Beamatron', in UIST, 2012, pp 413-422. [30] R. Jones, H. Benko, E. Ofek, A. D. Wilson, 'IllumiRoom: Peripheral Projected Illusions forInteractive Experiences', in CHI, 2013, pp 2825-2826. [31] Z. Marquardt, J. Beira, I. Paiva, N. Em, S. Kox, 'Super Mirror: a Kinect Interface for Ballet Dancers', in CHI, 2012, pp 1619-1624. [32] G. Rodrigues, E. Grenader, F. da S. Nos, M. de S. Dall'Agnol, T. E. Hansen, N. Weibel, 'MotionDraw: a Tool for Enhancing Art and Performance Using Kinect', in CHI, 2013, pp 1197-1202. [33] M.R. Andersen, T. Jensen, P. Lisouski, A.K. Mortensen, M.K. Hansen, T. Gregersen and P. Ahrendt, 'Kinect Depth Sensor Evaluation for Computer Vision Applications', Technical Report ECE-TR-6, Aarhus University, 2012 [34] K. S. Arun, T. S. Huang, and S. D. Blostein, “Least-Squares Fitting of Two 3-D Point Sets,” IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 9, No. 5, Sep. 1987. | |
| dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/55769 | - |
| dc.description.abstract | 在這個研究裡面,將從幾個不同的面向,去延伸多指觸碰的可能性。在顯示平面上:iM-tube,一種可在曲面操作的多指觸碰面板研究,讓觸碰這件事情從平面延伸到各類可能的不規則曲面。例如我們生活周遭,有許多可能的顯示平面。這些平面可能是任意的形狀,基於造型,或是空間限制。在iM-tube的研究中,我們使用了幾種光學校正的技術,探討幾種光學投影轉換方式,最後和影像偵測技術結合,完成了曲面的多指觸碰平面。iM-tube也結合了清明上河圖,製成一個互動裝置,在國內資訊展上面展出。
在延伸平面觸碰技術上面,則提出了 iM-match。一個利用簡單的手勢來拼接多個觸碰平面,並校正成一個更大的多指觸碰平面的可能性。我們設計了幾種可能的手勢,並探討那一類型的手勢比較適合拿來做多指觸碰。同時,我們也完成了基於HTML5技術的多台多指觸碰平面軟體開發的SDK,稱為 iM-match SDK。透過這個SDK,開發者可以用較為簡單的技術,達到開發多台觸碰螢幕軟體的發展。 最後,將研究面向轉向了多指觸碰在藝術表演上的可能性。同時也利用這個系統製作了互動藝術裝置,並且展出讓民眾親身參與。 iM-stage,一個基於多指觸碰用來控制舞台上視覺效果的技術。除了介紹系統組成的方法與元件,也利用這個系統完成了表演互動演出,並成功的到許多地方巡迴演出。 本論文透過這幾種不同面向的延伸,討論多指觸碰的可能性,並認為只有透過這種深度的討論與研究,才有可能讓多指觸碰的可能性,不是只侷限在平板電腦,而有更多未來的可能。 | zh_TW |
| dc.description.abstract | In the thesis I try to discuss the next step of multi-touch technologies. Three approaches are discussed and implementations are made to demonstrate the concept.
iM-tube, an interactive multi-touch cylindrical display to extend the multi-touch function to non flat surfaces. Second, we can extend the small multi-touch devices and stitch them into one big interactive display. iM-match makes it easy to stitch screens and perform multi-touch task among different devices. We also developed a SDK to experiment the study. It supports different multi-touch mobile devices, resolutions, and platforms. iM-stage enable artists to perform multi-touch on a tablet which could conduct the multimedia effects on the stage. It is created to help artist to create their performance and manage all the effects as an intuitive tool. | en |
| dc.description.provenance | Made available in DSpace on 2021-06-16T05:08:14Z (GMT). No. of bitstreams: 1 ntu-103-D96944007-1.pdf: 63117241 bytes, checksum: 70e8529153858c129c302daa814b2ec1 (MD5) Previous issue date: 2014 | en |
| dc.description.tableofcontents | 口試委員會審定書 #
誌謝 i 中文摘要 ii ABSTRACT iii CONTENTS iv LIST OF FIGURES vi Chapter 1 Introduction 1 1.1 Multi-touch Technologies 1 1.2 Multi-touch applications 3 1.3 Advanced multi-touch applications 4 Chapter 2 iM-Tube 6 2.1 Introduction 6 2.2 Related Works 9 2.3 System Design 12 2.3.1 Hardware Configuration 12 2.3.2 Software Architecture 13 2.4 System Implement 15 2.4.1 Rendering 15 2.4.2 Detection 18 2.5 Applications 21 2.5.1 Interactive Chinese Scroll Painting Display 21 2.5.2 Panaromaic Cover View 23 2.6 Discuss 26 Chapter 3 iM-match 28 3.1 Introduction 28 3.2 Related Works 29 3.3 System Design 30 3.4 Applications 33 3.4.1 Cross Device Multi-touch 34 3.4.2 iM-tower game 34 3.4.3 Dance man 36 3.5 Discussion 38 Chapter 4 iM-stage 39 4.1 Introduction 39 4.2 Related Works 41 4.3 System Design 43 4.3.1 Calibration 44 4.3.2 Tablet Controlling for Effect Generating 47 4.4 Discussion 48 Chapter 5 Conclusion 50 REFERENCES 52 | |
| dc.language.iso | en | |
| dc.subject | 實物投影 | zh_TW |
| dc.subject | 多指觸碰 | zh_TW |
| dc.subject | 人機互動 | zh_TW |
| dc.subject | 互動顯示 | zh_TW |
| dc.subject | 行動裝置操控 | zh_TW |
| dc.subject | HCI | en |
| dc.subject | Multi-Touch | en |
| dc.subject | Interactive Display | en |
| dc.title | 多指觸碰互動顯示前瞻技術 | zh_TW |
| dc.title | Advanced Multi-touch Interactive Display Technology | en |
| dc.type | Thesis | |
| dc.date.schoolyear | 102-2 | |
| dc.description.degree | 博士 | |
| dc.contributor.oralexamcommittee | 歐陽明(Ming Ouh-Young),王照明(Chao-Ming Wang),孫士韋(Shih-Wei Sun),陳祝嵩(Chu-Song Chen),鄭文皇(Wen-Huang Cheng) | |
| dc.subject.keyword | 多指觸碰,互動顯示,人機互動,實物投影,行動裝置操控, | zh_TW |
| dc.subject.keyword | Multi-Touch,Interactive Display,HCI, | en |
| dc.relation.page | 55 | |
| dc.rights.note | 有償授權 | |
| dc.date.accepted | 2014-08-20 | |
| dc.contributor.author-college | 電機資訊學院 | zh_TW |
| dc.contributor.author-dept | 資訊網路與多媒體研究所 | zh_TW |
| 顯示於系所單位: | 資訊網路與多媒體研究所 | |
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|---|---|---|---|
| ntu-103-1.pdf 未授權公開取用 | 61.64 MB | Adobe PDF |
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