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  1. NTU Theses and Dissertations Repository
  2. 電機資訊學院
  3. 電子工程學研究所
Please use this identifier to cite or link to this item: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/55395
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dc.contributor.advisor陳中平(Chung-Ping Chen)
dc.contributor.authorChia-Hao Chengen
dc.contributor.author鄭家豪zh_TW
dc.date.accessioned2021-06-16T04:00:12Z-
dc.date.available2016-02-03
dc.date.copyright2015-02-03
dc.date.issued2014
dc.date.submitted2014-11-11
dc.identifier.citation[1] C. Chinnock, 'Trends in the 3D TV market,' Handbook of visual display technology. Springer Berlin Heidelberg, Page 2599-2606, 2012.
[2] The Nielsen Company, 'U.S. consumers show high interest in 3DTV, but cite some concerns,' September 2010. http://www.nielsen.com/us/en.html
[3] N. A. Dodgson, 'Autostereoscopic 3D displays.' IEEE Computer Magazine, Volume 38, Number 8, Page 31-36, August 2005.
[4] Wikipedia contributors, 'Binocular Vision,' Wikipedia, The Free Encyclopedia. http://en.wikipedia.org/wiki/Binocular_vision
[5] M. T. M. Lambooij, W. A. IJsselsteij, and I. Heynderickx,” Visual Discomfort in Stereoscopic Displays: A Review,” SPIE-IS&T, Volume 6490, Page 1-13, 2007.
[6] N. Qian, 'Binocular Disparity and the Perception of Depth,' Neuron, Volume 18, Page 359-368, March 1997.
[7] N. A. Dodgson, “Analysis of the Viewing Zone of Multiview Autostereoscopic displays,” Proc. SPIE Stereoscopic Displays and Virtual Reality Systems IX, 254, Volume 4660, Pages 254–265, May 2002.
[8] N. A. Dodgson, J. R. Moore, and S. R. Lang, “Multi-view Autostereoscopic 3D Display,” International Broadcasting Convention, Pages 497-502, September 1999.
[9] C. P. Lin, “High Speed FPGA-based Hardware Implementation of 3D Video Optimization for Human Visual Comfort Enhancement,” M.S. thesis, Nation Taiwan University, Taipei, ON, Taiwan, 2012.
[10] T. Y. Wu, “Automation of Disparity Adjustment According to Human Factor for Depth-Image-Based Rendering,” M.S. thesis, Nation Taiwan University, Taipei, ON, Taiwan, 2012.
[11] Wikipedia contributors, 'Lenticular_lens,' Wikipedia, The Free Encyclopedia. http://en.wikipedia.org/wiki/Lenticular_lens
[12] D. M. Hoffman, A. R. Girshick, K. Akeley and M. S. Banks, “Vergence–Accommodation Conflicts Hinder Visual Performance and Cause Visual Fatigue,” Journal of Vision, Volume 8, Number 3, Article 33, March 2008.
[13] J. Kim, T. Shibata, D. M. Hoffman and M. S. Banks, “Assessing vergence-accommodation conflict as a source of discomfort in stereo displays,” Journal of Vision, Volume 11, Number 11, Article 324, September 2011.
[14] T. Shibata, J. Kim, D. M. Hoffman and M. S. Banks, “The Zone of Comfort: Predicting Visual Discomfort with Stereo Displays,” Journal of Vision, Volume 11, Number 8, Article 11, July 21, 2011.
[15] H. Lee, “A Visual Comfort Optimizing Two-view to Multi-view Stereo Content Conversion Method based on Human Factor Analysis,” M.S. thesis, Nation Taiwan University, Taipei, ON, Taiwan, 2013.
[16] A. Woods, T. Docherty, and R. Koch, “Image Distortions in Stereoscopic Video Systems,” Proc. SPIE Stereoscopic Displays and Applications, Pages 36-48, February 1993.
[17] R. Gupta and S. Y. Cho, “Real-time Stereo Matching using Adaptive Binary Window,” Proc. 3D Data Processing, Visualization and Transmission, 2010.
[18] H.S Son, K.R. Bae, Y.H. Lee and B. Moon, 'A Real-Time Stereo Matching Hardware Architecture Based on the AD-Census,' International Journal of Multimedia and Ubiquitous Engineering, Volume 8, Number 4, July 2013.
[19] S. Jin, J. Cho, X. D. Pham, K. M. Lee, S. K. Park, M. Kim, and J. W. Jeon, ' FPGA Design and Implementation of a Real-Time Stereo Vision System,' IEEE Trans. Circuits Syst. Video Technol., Volume 20, Number 1, Page 15-26, January 2010.
[20] A. Darabiha, J. Rose, and W. J. Maclean, “Video-rate stereo depth measurement on programmable hardware,” in Proc. IEEE Comput. Soc. Conf. Comput. Vision Pattern Recognit., Madison, WI, Volume 1, Page 203–210, June 2003.
[21] D. Scharstein and R. Szeliski, Middlebury Stereo Vision Page. http://vision.middlebury.edu/stereo/
[22] Wikipedia contributors, 'Binocular Disparity,' Wikipedia, The Free Encyclopedia. http://en.wikipedia.org/wiki/Binocular_disparity
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/55395-
dc.description.abstract立體影像最佳化為立體影像技術發展重要課題之一,目的為讓使用者在觀看立體影片時不會因為影片不適當而導致視覺疲勞之負面感受。隨著現在的影片內容由影像技術發展解析度越來越高,高解析度影像在影像處理上所需要的時間是相當可觀的,因此我們將立體影像最佳化演算法設計為適合硬體架構處理,利用硬體化加速達到可即時的影像處理以解決計算時間過長的問題。
本篇論文中,由於在立體影像中深度資訊對於觀賞者舒適度有很大的影響,於不同影像面板大小有不同的深度舒適區,因此借由調整影像深度可以達到觀測者不會產生視覺疲勞不舒適的情況。另外,觀賞立體影像時需佩戴立體眼鏡的不方便性,可以借由所計算出的深度資訊將雙視角立體影像轉為多視角立體影像,待多視角立體數位影像面板大量產品化,可利用本篇論文方法轉換雙視角影像內容為多視角影像內容。此套方法包含影像重建,視差計算,影像濾波,深度調整等。
本篇論文中使用現場可程式化邏輯陣列版(電子影像套件)包含大容量的同步動態隨機存取記憶體方便實現深度計算演算法,影像界面與深度調整的硬體架構。在架構設計上我們將重點放在於如何利用硬體同步處理大量資訊以達即時化處理。此系統在可程式化邏輯陣列板上,對於輸入訊號為1080逐行掃描的視訊顯示格式可預期達到每秒30張以上畫面處理。視差搜尋範圍為[-30,+30]。
zh_TW
dc.description.abstractStereo video optimization has been regarded as one of the most important subject of 3D technology. The main purpose of the research is to let the viewers free from the visual fatigue caused by traditional stereo videos. With the advances in video technology, we have higher video resolution and better image quality; however, computing disparity maps on high-resolution images is time-consuming. To solve this problem, we developed a modified algorithm that is more suitable for hardware implementation, and the system architecture is designed to be capable of processing stereo videos with a large amount of data in real time.
In this thesis, we analyze the causes of visual fatigue from the human factors experiments. The depth information of stereo videos is a significant factor for human visual comfort. Panels of different sizes have different disparity range within the comfort zone, thus, visual fatigue can be relieved by adjusting the disparity range. Furthermore, with the calculated depth information, two-view images can be converted to multi-view images, such that viewers can be free from the inconvenience of wearing special 3D glasses. The methods provided in this thesis can be used as a two-view to multi-view conversion tool for multi-view auto-stereoscopic displays. Our system applies the Depth Image Based Rendering (DIBR) method, disparity map estimation and image filtering.
The on-board collection of peripherals includes high-speed video interface (HDMI) and two 1Gbits SDRAMs. The system on FPGA can achieve 30 frames per second (fps) in 1080p display format, with disparity estimation search range of [-30, +30] in horizontal direction.
en
dc.description.provenanceMade available in DSpace on 2021-06-16T04:00:12Z (GMT). No. of bitstreams: 1
ntu-103-R01943141-1.pdf: 4821323 bytes, checksum: 32fbe0ee5bb16848dea3e8c35b066007 (MD5)
Previous issue date: 2014
en
dc.description.tableofcontentsChapter 1 Introduction 1
1.1 Preliminary 1
1.2 Visual Discomfort 2
1.3 Autostereoscopy 3
1.4 The Spartan-6 FPGA Consumer Video Kit 2.0 4
1.5 Motivation 5
1.6 Thesis Organization 5
Chapter 2 Background 6
2.1 Depth Perception 7
2.1.1 Vergence 7
2.1.2 Accommodation 8
2.1.3 Depth perception from stereoscopic display 9
2.2 3D Display Systems 11
2.2.1 Stereoscopic Displays (Glasses type 3D Displays) 11
2.2.2 Autostereoscopic displays (Glasses-free 3D displays) 14
2.3 Visual Fatigue 15
2.3.1 Vergence-accommodation conflict 16
2.3.2 Excessive binocular disparity 18
Chapter 3 Algorithm Design 19
3.1 3D Systems Coordinate Transform 20
3.1.1 3D Camera Systems 20
3.1.1.1 Parallel 3D Cameras 21
3.1.1.2 Toed-in 3D Cameras 23
3.1.2 Configuration of Display System 24
3.2 3D Stereo Image Processing 26
3.2.1 Disparity Map Estimation 27
3.2.2 Viewpoint Optimization and Depth Image Based Rendering (DIBR) 32
Chapter 4 Design of Stereo Processing System 35
4.1 Overview of Whole System Architecture 36
4.2 Video I/O Interface 38
4.3 Stereo Image Processing Unit 39
4.3.1 Disparity Estimation Core 41
4.3.1.1 Parallel Cost Computation Architecture 41
4.3.1.2 Sequential Cost Computation Architecture 51
4.3.2 DIBR Core 56
4.4 Data Memory Controller 58
Chapter 5 Implementation and Experiment Results 64
5.1 Spartan-6 FPGA Consumer Video Kit 2.0 65
5.2 Consumer Video Kit 2.0 Configuration 66
5.3 Simulation and Implementation Results 67
Chapter 6 Conclusion 74
Bibliography 76
dc.language.isoen
dc.subject可程式化邏輯陣列zh_TW
dc.subject深度圖繪圖法zh_TW
dc.subject雙眼視差zh_TW
dc.subject多視角立體數為內容zh_TW
dc.subject視差估計zh_TW
dc.subject高解析度多媒體介面zh_TW
dc.subject立體三維zh_TW
dc.subject3Den
dc.subjectHDMIen
dc.subjectFPGAen
dc.subjectdepth image base rendering (DIBR)en
dc.subjectStereoscopyen
dc.subjectdisparity estimationen
dc.subjectmulti-viewen
dc.subjectbinocular parallaxen
dc.title立體影像深度基於視覺舒適度最佳化即時處理系統zh_TW
dc.titleReal-Time Stereo Video Disparity Optimization for Human Visual Comforten
dc.typeThesis
dc.date.schoolyear103-1
dc.description.degree碩士
dc.contributor.oralexamcommittee陳宏銘(Homer H. Chen),傅楸善(Chiou-Shann Fuh),盧奕璋(Yi-Chang Lu)
dc.subject.keyword立體三維,雙眼視差,多視角立體數為內容,視差估計,深度圖繪圖法,可程式化邏輯陣列,高解析度多媒體介面,zh_TW
dc.subject.keywordStereoscopy,3D,binocular parallax,multi-view,disparity estimation,depth image base rendering (DIBR),FPGA,HDMI,en
dc.relation.page78
dc.rights.note有償授權
dc.date.accepted2014-11-11
dc.contributor.author-college電機資訊學院zh_TW
dc.contributor.author-dept電子工程學研究所zh_TW
Appears in Collections:電子工程學研究所

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