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完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.advisor | 洪一平(Yi-Ping Hung) | |
dc.contributor.author | Yi-Yu Chung | en |
dc.contributor.author | 鐘翊瑜 | zh_TW |
dc.date.accessioned | 2021-06-15T05:43:27Z | - |
dc.date.available | 2010-08-30 | |
dc.date.copyright | 2010-08-20 | |
dc.date.issued | 2010 | |
dc.date.submitted | 2010-08-19 | |
dc.identifier.citation | [1] Smart Table Interactive learning center. http://smarttech.com/table
[2] Shen, G., Li, Y., & Zhang, Y. (2007). Mobius: Enable together-viewing video experience across two mobile devices. Proceedings of the 5th International Conference on Mobile Systems, Applications and Services, 42. [3] Apple. http://www.apple.com [4] Microsoft Surface. http://www.microsoft.com/surface/en/us/default.aspx [5] Jeong, B., Renambot, L., Jagodic, R., Singh, R., Aguilera, J., Johnson, A., et al. (2006). High-performance dynamic graphics streaming for scalable adaptive graphics environment. Proceedings of the ACM/IEEE SC 2006 Conference Supercomputing, 2006. SC'06, 24-24. [6] Humphreys, G., Eldridge, M., Buck, I., Stoll, G., Everett, M., & Hanrahan, P. (2001). WireGL: A scalable graphics system for clusters. Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 129-140. [7] Humphreys, G., Houston, M., Ng, R., Frank, R., Ahern, S., Kirchner, P., et al. (2002). Chromium: A stream-processing framework for interactive rendering on clusters. ACM Transactions on Graphics, 21(3), 693-702. [8] Eilemann, S., Makhinya, M., & Pajarola, R. (2008). Equalizer: A scalable parallel rendering framework. IEEE Transactions on Visualization and Computer Graphics, , 436-452. [9] Li, K., Chen, H., Chen, Y., Clark, D. W., Cook, P., Damianakis, S., et al. (2000). Building and using a scalable display wall system. IEEE Computer Graphics and Applications, 20(4), 29-37. [10] Baudisch, P., & Good, N. (2002). Focus plus context screens: Visual context and immersion on the desktop. ACM SIGGRAPH 2002 Conference Abstracts and Applications, 70. [11] Ashdown, M., & Robinson, P. (2005). Escritoire: A personal projected display. IEEE Multimedia, 12(1), 34-42. [12] Hu, T. T., Chia, Y. W., Chan, L. W., Hung, Y. P., & Hsu, J. (2008). i-m-Top: An interactive multi-resolution tabletop system accommodating to multi-resolution human vision. 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems. TABLETOP, 177-180. [13] Lin, J. Y., Chen, Y. Y., Ko, J. C., Kao, H. S., Chen, W. H., Tsai, T. H., et al. (2009). i-m-Tube: An interactive multi-resolution tubular display. Proceedings of the Seventeen ACM International Conference on Multimedia, 253-260. [14] Geisler, J., Eck, R., Rehfeld, N., Peinsipp-Byma, E., Schütz, C., & Geggus, S. (2007). Fovea-tablett®: A new paradigm for the interaction with large screens. Proceedings of the 2007 Conference on Human Interface: Part I, 278-287. [15] Chen, H., Chen, Y., Finkelstein, A., Funkhouser, T., Li, K., Liu, Z., et al. (2001). Data distribution strategies for high-resolution displays. Computers & Graphics, 25(5), 811-818. [16] TUIO. http://www.tuio.org/ [17] openFrameworks. http://www.openframeworks.cc/ | |
dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/46927 | - |
dc.description.abstract | 近幾年來,經由觸控的方式來操作電腦已經帶給人類社會一個全新的互動概念,讓人們能用更直覺的方式來使用電腦。而多點觸控的裝置也被大量的生產與發展,在不久的將來,人人可能擁有一至多項這樣的觸控裝置在身邊。
在本篇論文中,我們藉由日常生活合併桌子的啟發,以及建構電視牆的原理,探討建立一個由數個多點觸控裝置螢幕集合拼湊成一較大的互動螢幕的可行技術與系統架構。同時在此架構下,提供一個快速且合理的拼貼機制使得這樣的互動顯示系統能夠更加靈活與具有彈性。最後,我們提供兩種這系統所能應用的情境,來了解這些應用所能帶來的影響與貢獻。 | zh_TW |
dc.description.abstract | In recent years, to operate a computer by touch has been brought to human society; this concept introduces a new interaction so that people can use their computers in a more intuitive way. The multi-touch devices are now in a large amount of production and development, and in the near future, everyone may have one or more such devices.
In this master thesis, inspired by the idea of putting tabletops together and the principle of large-scale display systems, we are discussing the technology and architecture of establishing a bigger interactive screen via assembling a collection of multi-touch displays. Meanwhile, under this framework, we represent a fast and reasonable mechanism for making such system to be more flexible. Finally, we provide two application scenarios to understand the impact and contribution of this work. | en |
dc.description.provenance | Made available in DSpace on 2021-06-15T05:43:27Z (GMT). No. of bitstreams: 1 ntu-99-R97922077-1.pdf: 2677068 bytes, checksum: feb213f8afc0318be211dad595dfa3fa (MD5) Previous issue date: 2010 | en |
dc.description.tableofcontents | 口試委員會審定書 #
中文摘要 i ABSTRACT ii CONTENTS iii LIST OF FIGURES v Chapter 1 Introduction 1 Chapter 2 Related Work 3 2.1 Multi-Display System 3 2.2 Multi-Resolution System 7 Chapter 3 System Design 9 3.1 Background 9 3.1.1 Data Distribution Model 9 3.2 Network Structure 11 3.2.1 Peer-to-peer Model 12 3.2.2 Server-Client Model 12 3.3 System Architecture and Implementation 15 3.3.1 Client Part 15 3.3.2 Server Part 17 3.3.2.1 Primitives Distribution Model 18 3.3.2.2 Pixels Distribution Model 23 Chapter 4 Calibration 27 4.1 Calibration between Heterogeneous Displays 27 Chapter 5 Application 32 5.1 Interactive Multi-user Game 33 5.2 Extended Display on Tabletop 34 Chapter 6 Conclusion 36 6.1 Conclusion 36 6.2 Future Work 37 BIBLOGRAPHY 39 | |
dc.language.iso | en | |
dc.title | 異質性多點觸控顯示螢幕的可適性組合之研究 | zh_TW |
dc.title | Adaptive Assembly of Heterogeneous Multi-touch Displays | en |
dc.type | Thesis | |
dc.date.schoolyear | 98-2 | |
dc.description.degree | 碩士 | |
dc.contributor.oralexamcommittee | 王聖智,陳永昇,邱志義 | |
dc.subject.keyword | 多點觸控,大型顯示牆,多解析度系統,人機互動, | zh_TW |
dc.subject.keyword | multi-touch,large-scale display,together-viewing,multi-resolution,human-computer-interaction, | en |
dc.relation.page | 40 | |
dc.rights.note | 有償授權 | |
dc.date.accepted | 2010-08-20 | |
dc.contributor.author-college | 電機資訊學院 | zh_TW |
dc.contributor.author-dept | 資訊工程學研究所 | zh_TW |
顯示於系所單位: | 資訊工程學系 |
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ntu-99-1.pdf 目前未授權公開取用 | 2.61 MB | Adobe PDF |
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