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  1. NTU Theses and Dissertations Repository
  2. 電機資訊學院
  3. 資訊網路與多媒體研究所
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/42931
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dc.contributor.advisor洪一平(Yi-Ping Hung)
dc.contributor.authorSee-Keat Gohen
dc.contributor.author吳詩傑zh_TW
dc.date.accessioned2021-06-15T01:29:19Z-
dc.date.available2013-08-20
dc.date.copyright2011-08-20
dc.date.issued2011
dc.date.submitted2011-08-16
dc.identifier.citation[1] “Powerwall”, http://www.lcse.umn.edu/research/powerwall/
[2] R.Yang, D.Gotz, J.Hensley, H.Towles, and M.S.Brown, “Pixelflex: A Reconfigurable Multi-Projector Display System”, VIS ’01: Proceedings of the Conference on Visualization ’01. Washington, DC, USA: IEEE Computer Society, 2001, pp.167-174.
[3] L.W.Chan, W.S.Ye, S.C.Liao, Y.P.Tsai, J.Hsu, and Y.P.Hung, “A Flexible Display by Integrating A Wall-Size Display and Steerable Projectors”, Ubiquitous Intelligence and Computing, vol.4159, no.14, pp.21-31, 2006.
[4] J.Geisler, R.Eck, N.Rehfeld, E.Peinsipp-Byma, C.Schutz, and S.Geggus, “Fovea-Tablette: A New Paradigm for The Interaction with Large Screens”, in HCI(8), 2007, pp.278-287.
[5] P.Dietz and D.Leigh, “DiamondTouch: A Multi-User Touch Technology”, in UIST’01: Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology. New York, NY, USA: ACM, 2001, pp.219-226.
[6] L.W.Chan, Y.F.Chuang, Y.Wei Chia, Y.P.Hung, and J.Y.Jen Hsu, “A New Method for Multi-Finger Detection Using A Regular Diffuser”, in HCI(3), 2007, pp.573-582.
[7] Yannick Allusse, Patrick Horain, Ankit Agarwal, and Cindula Saipriyadarshan, “GPUCV: A GPU-Accelerated Framework for Image Processing and Computer Vision”, ISCV ’08
[8] L.W.Chan, H.T.Wu, H.S.Kao, J.C.Ko, H.J.Lin, Mike Y.Chen, Jane Hsu, and Y.P.Hung, “Enabling Beyond-Surface Interactions for Interactive Surface with An Invisible Projection”, SIGGRAPH ’10.
[9] P.Baudisch and N.Good, “Focus Plus Context Screens: Visual Context and Immersion on the Desktop”, SIGGRAPH ’02.
[10] M.Ashdown and P.Robinson, “Escritoire: A Personal Projected Display”, IEEE Multimedia, vol.12, no.1, pp.34-42, 2005.
[11] J.Y.Han, “Low-Cost Multi-Touch Sensing through Frustrated Total Internal Reflection”, in UIST ’05: Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, New York, NY, USA: ACM, 2005, pp.115-118.
[12] H.Chen, R.Sukthankar, G.Wallace, and K.Li, “Scalable Alignment of Large Format Multi-Projector Display Using Camera Homography Trees”, in VIS ’02: Proceedings of the Conference on Visualization ’02, Washington, DC, USA: IEEE Computer Society, 2002, pp.339-346.
[13] G.Wallace, O.J.Anshus, P.Bi, H.Chen, Y.Chen, D.Clark, P.Cook, A.Finkelstein, T.Funkhouser, A.Gupta, M.Hibbs, K.Li, Z.Liu, R.Samantha, R.Sukthankar, and O.Troyanskaya, “Tools and Applications for Large-Scale Display Walls”, IEEE Comput.Graph.Appl., vol.25, no.4, pp.24-33, 2005.
[14] P.Tuddenham and P.Robinson, “T3: Rapid Prototyping of High-Resolution and Mixed-Presence Tabletop Applications”, Horizontal Interactive Human-Computer Systems, 2007, TABLETOP ’07, Second Annual IEEE International Workshop on pp.11-18, October 2007.
[15] A.Esenther, C.Forlines, K.Ryall, and S.Shipman, “DiamondTouch SDK: Support for Multi-User, Multi-Touch Applications”, 2002[Online]. Available: http://citeseer.ist.psu.edu/esenther02diamondtouch.html.
[16] C.Shen, F.D. Vernier, C.Forlines, and M.Ringel, “DiamondSpin: An Extensible Toolkit for Around-The-Table Interaction”, in CHI ’04: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2004, pp.167-174.
[17] Y.W.Chia, “i-m-Top, An Interactive Multi-Resolution Tabletop Display System”, June 2007.
[18] Y.F.Chuang, “Vision-Based Finger Detection and its Applications”, June 2007.
[19] T.T.Hu, “On Developing A Multi-Resolution and Multi-Touch Interactive Display System”, July 2008.
[20] “iPhone SDK” [Online]. Available: http://developer.apple.com/iphone/
[21] “Apple iPhone” [Online]. Available: http://www.apple.com/iphone/
[22] “Microsoft Surface” [Online]. Available: http://www.microsoft.com/surface/
[23] “GShow” [Online]. Available: http://code.google.com/p/gshow/
[24] “sparsh-ui” [Online]. Available: http://code.google.com/p/sparsh-ui/
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/42931-
dc.description.abstract隨著科技的發達,將電腦引入日常生活的互動桌面系統已經變得越來越受注目。目前,許多學術研究都致力於如何在互動桌面系統建構大型的高解析度顯示環境,指觸人機互動的技術開發和人性化介面設計等。
基於互動桌系統的需求,我們發展了一個利用背投影技術的多重顯示多指觸控的互動桌面顯示系統,稱為Interactive Multi-Resolution And Multi-Touch Tabletop,簡稱i-m-Top。這個系統主要分成多指指觸偵測與追蹤,手勢辨識,多重影像校正和軟體開發套件,而這個系統最大的賣點就是採用了顯卡來加速影像處理的部分,讓使用者在跟桌面互動的時候,不再覺得畫面不順暢,進而改善使用者對桌面系統的操控。
在多指指觸偵測與追蹤方面,我們主要是利用紅外線照射燈對桌面均勻的打光,再利用紅外線攝影機將桌面背部的影像擷取出來,然後透過影像處理的方式進行手指的偵測及追蹤;當有了手指的資訊之後,我們必須持續追蹤手指的位置,這樣手指辨識才有辦法辨識出目前使用者所使用的操控手勢,好讓訊號傳到軟體開發套件後,再根據手指在畫面上所觸碰的畫面,去做相對應的互動。
zh_TW
dc.description.abstractThe development of technology knowledge has never been stopped ever since human beings were brought to this planet. And lots of technology products nowadays have been used to facilitate humans’ daily life. Currently, even the table we used to dine or work is now combined with technology which we called the interactive display tabletop.
The tabletop is designed to use a large display with high-resolution that clearly shows users the display region they’re interested and another large display with low-resolution that presumably shows the region out of the users’ interested region. In addition, a more intuitive way of manipulating the digital contents on the display system is also designed, like finger touching.
It is known that when a user interacts with a system, no one would tolerate the lag time of corresponding responses which will piss the users off. And this is mostly caused by the failure design of software architecture in which all the image and signal processing takes place in CPU. In order to enhance the system’s performance, we propose a method that uses GPU processing which utilizes the concept of parallel programming.
en
dc.description.provenanceMade available in DSpace on 2021-06-15T01:29:19Z (GMT). No. of bitstreams: 1
ntu-100-R98944044-1.pdf: 2690692 bytes, checksum: 86bfc20017f4a8ff45e18b4ecd222e79 (MD5)
Previous issue date: 2011
en
dc.description.tableofcontents誌謝 i
中文摘要 ii
ABSTRACT iii
CONTENTS iv
LIST OF FIGURES vi
LIST OF TABLES vii
Chapter 1 Introduction 1
Chapter 2 Related Work 4
2.1 Hardware Design 4
2.1.1 Display System 4
2.1.2 Multi-Touch. 7
2.2 Software Development 10
2.2.1 Display System 10
2.2.2 Multi-Touch 11
2.3 GPU Utilization 12
Chapter 3 i-m-Top System Overview 15
3.1 Display Mechanism 15
3.2 Finger Touch Detection and Tracking Mechanism 19
Chapter 4 i-m-Top Software Design and Implementation 23
4.1 System Design Requirement 23
4.2 System Architecture Overview 25
4.2.1 Finger Detection 26
4.2.2 Warp Server 26
4.2.3 Gesture Server 26
4.2.4 PTU Server 27
4.2.5 iFlash SDK 27
4.3 Exploring iFlash SDK 28
4.3.1 Component display2d 28
4.3.2 Component display3d 29
4.3.3 Component event 29
4.3.4 Component util 29
4.3.5 Component sparshui 30
Chapter 5 Application Examples 31
5.1 Photo Slider 31
5.2 Photo Browser 32
Chapter 6 Conclusion 33
Chapter 7 Future Work 34
REFERENCES 35
dc.language.isoen
dc.subjectGShowzh_TW
dc.subject多重解析度zh_TW
dc.subject多投影機zh_TW
dc.subject多重觸控zh_TW
dc.subject互動桌面zh_TW
dc.subject軟體開發套件zh_TW
dc.subject顯卡加速zh_TW
dc.subjectMulti-Resolutionen
dc.subjectGShowen
dc.subjectGPU Acceleratingen
dc.subjectSoftware Development Kiten
dc.subjectInteractive Tabletopen
dc.subjectMulti-Touchen
dc.subjectMulti-Projectoren
dc.title多重解析度互動桌面系統之顯卡加速的軟體開發套件zh_TW
dc.titleGPU-Enhanced SDK for Multi-Resolution Interactive Display Systemen
dc.typeThesis
dc.date.schoolyear99-2
dc.description.degree碩士
dc.contributor.oralexamcommittee蔡育良(Yau-Liang Tsai),林國平(Quo-Ping Lin),唐正元(Zheng-Yuan Tang)
dc.subject.keyword多重解析度,多投影機,多重觸控,互動桌面,軟體開發套件,顯卡加速,GShow,zh_TW
dc.subject.keywordMulti-Resolution,Multi-Projector,Multi-Touch,Interactive Tabletop,Software Development Kit,GPU Accelerating,GShow,en
dc.relation.page37
dc.rights.note有償授權
dc.date.accepted2011-08-16
dc.contributor.author-college電機資訊學院zh_TW
dc.contributor.author-dept資訊網路與多媒體研究所zh_TW
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