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  1. NTU Theses and Dissertations Repository
  2. 電機資訊學院
  3. 資訊工程學系
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/42076
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dc.contributor.advisor傅立成
dc.contributor.authorChia-Ming Yangen
dc.contributor.author楊嘉鳴zh_TW
dc.date.accessioned2021-06-15T00:45:22Z-
dc.date.available2010-09-02
dc.date.copyright2008-09-02
dc.date.issued2007
dc.date.submitted2008-08-27
dc.identifier.citation[1] K. Lucas, G. Michael, Fr, d, and P. ric, 'Motion graphs,' in Proceedings of the 29th annual conference on Computer graphics and interactive techniques %@ 1-58113-521-1 San Antonio, Texas: ACM, 2002, pp. 473-482.
[2] A. Okan and D. A. Forsyth, 'Interactive motion generation from examples,' in Proceedings of the 29th annual conference on Computer graphics and interactive techniques %@ 1-58113-521-1 San Antonio, Texas: ACM, 2002, pp. 483-490.
[3] L. Jehee, C. Jinxiang, S. A. R. Paul, K. H. Jessica, and S. P. Nancy, 'Interactive control of avatars animated with human motion data,' ACM Trans. Graph. %@ 0730-0301, vol. 21, pp. 491-500, 2002.
[4] C. Min Gyu, L. Jehee, and S. Sung Yong, 'Planning biped locomotion using motion capture data and probabilistic roadmaps,' ACM Trans. Graph. %@ 0730-0301, vol. 22, pp. 182-203, 2003.
[5] A. Okan, A. F. David, and F. O. B. James, 'Motion synthesis from annotations,' ACM Trans. Graph. %@ 0730-0301, vol. 22, pp. 402-408, 2003.
[6] K. Tae-hoon, P. Sang Il, and S. Sung Yong, 'Rhythmic-motion synthesis based on motion-beat analysis,' ACM Trans. Graph. %@ 0730-0301, vol. 22, pp. 392-401, 2003.
[7] L. Jehee and L. Kang Hoon, 'Precomputing avatar behavior from human motion data,' in Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation %@ 3-905673-14-2 Grenoble, France: Eurographics Association, 2004, pp. 79-87.
[8] G. Michael, S. Hyun Joon, K. Lucas, and J. Andrew, 'Snap-together motion: assembling run-time animations,' in Proceedings of the 2003 symposium on Interactive 3D graphics %@ 1-58113-645-5 Monterey, California: ACM, 2003, pp. 181-188.
[9] R. Liu, S. Gregory, K. H. Jessica, P. Hanspeter, and V. Paul, 'Learning silhouette features for control of human motion,' ACM Trans. Graph. %@ 0730-0301, vol. 24, pp. 1303-1331, 2005.
[10] M. James and P. Nancy, 'Responsive characters from motion fragments,' in ACM SIGGRAPH 2007 papers San Diego, California: ACM, 2007, p. 6.
[11] S. Hyun Joon and O. Hyun Seok, 'Fat graphs: constructing an interactive character with continuous controls,' in Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation %@ 3-905673-34-7 Vienna, Austria: Eurographics Association, 2006, pp. 291-298.
[12] H. Rachel and G. Michael, 'Parametric motion graphs,' in Proceedings of the 2007 symposium on Interactive 3D graphics and games %@ 978-1-59593-628-8 Seattle, Washington: ACM, 2007, pp. 129-136.
[13] I. Leslie, A. Okan, and F. David, 'Quick transitions with cached multi-way blends,' in Proceedings of the 2007 symposium on Interactive 3D graphics and games %@ 978-1-59593-628-8 Seattle, Washington: ACM, 2007, pp. 145-151.
[14] W. Jing and B. Bobby, 'Computing the duration of motion transitions: an empirical approach,' in Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation %@ 3-905673-14-2 Grenoble, France: Eurographics Association, 2004, pp. 335-344.
[15] W. Jing and B. Bobby, 'An evaluation of a cost metric for selecting transitions between motion segments,' in Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation %@ 1-58113-659-5 San Diego, California: Eurographics Association, 2003, pp. 232-238.
[16] S. Alla and K. H. Jessica, 'Analyzing the physical correctness of interpolated human motion,' in Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation %@ 1-7695-2270-X Los Angeles, California: ACM, 2005, pp. 171-180.
[17] J. W. Douglas and K. H. James, 'Interpolation Synthesis of Articulated Figure Motion,' IEEE Comput. Graph. Appl. %@ 0272-1716, vol. 17, pp. 39-45, 1997.
[18] I. I. I. Z. A. M. C. Z. A. J. G. Charles Frederick Rose, 'Verbs and adverbs: multidimensional motion interpolation using radial basis functions,' Princeton University, 1999, p. 242.
[19] K. Lucas and G. Michael, 'Automated extraction and parameterization of motions in large data sets,' ACM Trans. Graph. %@ 0730-0301, vol. 23, pp. 559-568, 2004.
[20] M. Tomohiko and K. Shigeru, 'Geostatistical motion interpolation,' in ACM SIGGRAPH 2005 Papers Los Angeles, California: ACM, 2005, pp. 1062-1070.
[21] K. Lucas and G. Michael, 'Flexible automatic motion blending with registration curves,' in Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation %@ 1-58113-659-5 San Diego, California: Eurographics Association, 2003, pp. 214-224.
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[23] H. Eugene, S. Marco da, and P. Jovan, 'Guided time warping for motion editing,' in Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation %@ 978-1-59593-624-4 San Diego, California: Eurographics Association, 2007, pp. 45-52.
[24] F. Petros, P. Michiel van de, and T. Demetri, 'Composable controllers for physics-based character animation,' in Proceedings of the 28th annual conference on Computer graphics and interactive techniques %@ 1-58113-374-X: ACM, 2001, pp. 251-260.
[25] Z. A. J. K. H. Wayne Lewis Wooten, 'Simulation of leaping, tumbling, landing, and balancing humans,' Georgia Institute of Technology, 1998, p. 117.
[26] Z. Victor Brian and K. H. Jessica, 'Tracking and modifying human motion with dynamic simulation,' in ACM SIGGRAPH 99 Conference abstracts and applications %@ 1-58113-103-8 Los Angeles, California, United States: ACM, 1999, p. 280.
[27] Z. Victor Brian and K. H. Jessica, 'Motion capture-driven simulations that hit and react,' in Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation %@ 1-58113-573-4 San Antonio, Texas: ACM, 2002, pp. 89-96.
[28] Z. Victor Brian, M. Anna, C. Bill, and F. Matthew, 'Dynamic response for motion capture animation,' in ACM SIGGRAPH 2005 Papers Los Angeles, California: ACM, 2005, pp. 697-701.
[29] M. Oshita and A. Makinouchi, 'A Dynamic Motion Control Technique for Human-like Articulated Figures,' Computer Graphics Forum, vol. 20, pp. 192-203, 2001.
[30] R. Charles, G. Brian, B. Bobby, and F. C. Michael, 'Efficient generation of motion transitions using spacetime constraints,' in Proceedings of the 23rd annual conference on Computer graphics and interactive techniques %@ 0-89791-746-4: ACM, 1996, pp. 147-154.
[31] A. Shapiro, F. Pighin, and P. Faloutsos, 'Hybrid control for interactive character animation,' in Proceedings. 11th Pacific Conference on Computer Graphics and Applications. , 2003, pp. 455-461.
[32] S. K. Semwal, R. Hightower, and S. Stansfield, 'Mapping Algorithms for Real-Time Control of an Avatar Using Eight Sensors,' Presence: Teleoperators & Virtual Environments, vol. 7, pp. 1-21, 1998.
[33] N. I. Badler, M. J. Hollick, and J. P. Granieri, 'Real-Time Control of a Virtual Human Using Minimal Sensors,' Presence, vol. 2, pp. 82-86, 1993.
[34] Y. KangKang and K. P. Dinesh, 'FootSee: an interactive animation system,' in Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation %@ 1-58113-659-5 San Diego, California: Eurographics Association, 2003, pp. 329-338.
[35] C. Jinxiang and K. H. Jessica, 'Performance animation from low-dimensional control signals,' ACM Trans. Graph. %@ 0730-0301, vol. 24, pp. 686-696, 2005.
[36] E. W. Huang and L. C. Fu, 'Gestire Stroke Recognition Using Computer Vision and Linear Accelerometer ' IEEE Confernce on Automatic Face and Gesture Recognition, 2008.
[37] D. A. Winter, Biomechanics and Motor Control of Human Movement, 2 ed.: John Wiley and Sons, 1990.
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/42076-
dc.description.abstract近年來,互動式角色動畫被廣泛的使用在許多應用上,例如訓練、運動、教育、電影和遊戲。真實的角色動畫以及快速的和虛擬的角色互動讓使用者更能沉浸於虛擬的環境裡。在這篇論文裡,我們提出一個可以使用容易取得的高自由度互動裝置當作輸入裝置操控角色動作的互動式動畫系統。這種類型的輸入裝置對於使用者輸入的信號需要很長的命令辨識時間,而這些時間會嚴重影響整個動畫系統的回應時間。因此在我們的系統使用以斷片和預錄動作為基礎的方法來減少因為使用這些裝置所造成的系統延遲。然而,動作之間的轉換是以斷片為基礎方法的缺點,因為這種方法經常會有差異大動作的轉換。因此,在我們的系統中會利用動力學模擬產生轉換動作。這種方法可以產生比動作混合方式還逼真的轉換動作。zh_TW
dc.description.provenanceMade available in DSpace on 2021-06-15T00:45:22Z (GMT). No. of bitstreams: 1
ntu-96-R95922139-1.pdf: 1025181 bytes, checksum: bd7b34b83d4f153c39085d1b5eef71d3 (MD5)
Previous issue date: 2007
en
dc.description.tableofcontents誌謝 i
中文摘要 ii
ABSTRACT iii
CONTENTS iv
LIST OF FIGURES vi
Chapter 1 Introduction 1
1.1 Motivation 1
1.2 Problem Description 3
1.3 System Overview 5
1.4 Organization 9
Chapter 2 Related Work 10
2.1 Character Animation 10
2.1.1 Data-driven Animation 10
2.1.2 Physics-based Animation 13
2.2 Input Systems 14
Chapter 3 Preliminary 16
3.1 Introduction of Motion Capture Data 16
3.2 Introduction of Input Devices 18
3.2.1 The Gesture Recognition of Wiimote 18
3.2.2 The Gesture Recognition of Camera 20
3.3 Introduction of Dynamic Time-warping 22
Chapter 4 Dynamic Transition 26
4.1 Overview 26
4.2 Physical Character Model 29
4.3 Target Pose Finding 31
4.4 Dynamic simulation 33
Chapter 5 Interactive character Animation System 36
5.1 Overview 36
5.2 Construction of Policy Table 39
5.3 Combination with Dynamic Transition 45
Chapter 6 Experiment 47
6.1 Environment Description 47
6.2 Experiment Result 51
Chapter 7 Conclusion and Future Works 55
REFERENCE 56
dc.language.isozh-TW
dc.subject角色動畫zh_TW
dc.subjectcharacter animation systemen
dc.title利用物理模擬產生動作轉換且根據高自由度輸入裝置設計的互動式人物動畫系統zh_TW
dc.titleAn Interactive Character Animation System with Dynamic Transition for High-Degree of Freedom Input Devicesen
dc.typeThesis
dc.date.schoolyear96-2
dc.description.degree碩士
dc.contributor.oralexamcommittee歐陽明,李蔡彥,莊永裕,陳炳宇
dc.subject.keyword角色動畫,zh_TW
dc.subject.keywordcharacter animation system,en
dc.relation.page59
dc.rights.note有償授權
dc.date.accepted2008-08-27
dc.contributor.author-college電機資訊學院zh_TW
dc.contributor.author-dept資訊工程學研究所zh_TW
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