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| DC 欄位 | 值 | 語言 |
|---|---|---|
| dc.contributor.advisor | 傅立成 | |
| dc.contributor.author | Chia-Ming Yang | en |
| dc.contributor.author | 楊嘉鳴 | zh_TW |
| dc.date.accessioned | 2021-06-15T00:45:22Z | - |
| dc.date.available | 2010-09-02 | |
| dc.date.copyright | 2008-09-02 | |
| dc.date.issued | 2007 | |
| dc.date.submitted | 2008-08-27 | |
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| dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/42076 | - |
| dc.description.abstract | 近年來,互動式角色動畫被廣泛的使用在許多應用上,例如訓練、運動、教育、電影和遊戲。真實的角色動畫以及快速的和虛擬的角色互動讓使用者更能沉浸於虛擬的環境裡。在這篇論文裡,我們提出一個可以使用容易取得的高自由度互動裝置當作輸入裝置操控角色動作的互動式動畫系統。這種類型的輸入裝置對於使用者輸入的信號需要很長的命令辨識時間,而這些時間會嚴重影響整個動畫系統的回應時間。因此在我們的系統使用以斷片和預錄動作為基礎的方法來減少因為使用這些裝置所造成的系統延遲。然而,動作之間的轉換是以斷片為基礎方法的缺點,因為這種方法經常會有差異大動作的轉換。因此,在我們的系統中會利用動力學模擬產生轉換動作。這種方法可以產生比動作混合方式還逼真的轉換動作。 | zh_TW |
| dc.description.provenance | Made available in DSpace on 2021-06-15T00:45:22Z (GMT). No. of bitstreams: 1 ntu-96-R95922139-1.pdf: 1025181 bytes, checksum: bd7b34b83d4f153c39085d1b5eef71d3 (MD5) Previous issue date: 2007 | en |
| dc.description.tableofcontents | 誌謝 i
中文摘要 ii ABSTRACT iii CONTENTS iv LIST OF FIGURES vi Chapter 1 Introduction 1 1.1 Motivation 1 1.2 Problem Description 3 1.3 System Overview 5 1.4 Organization 9 Chapter 2 Related Work 10 2.1 Character Animation 10 2.1.1 Data-driven Animation 10 2.1.2 Physics-based Animation 13 2.2 Input Systems 14 Chapter 3 Preliminary 16 3.1 Introduction of Motion Capture Data 16 3.2 Introduction of Input Devices 18 3.2.1 The Gesture Recognition of Wiimote 18 3.2.2 The Gesture Recognition of Camera 20 3.3 Introduction of Dynamic Time-warping 22 Chapter 4 Dynamic Transition 26 4.1 Overview 26 4.2 Physical Character Model 29 4.3 Target Pose Finding 31 4.4 Dynamic simulation 33 Chapter 5 Interactive character Animation System 36 5.1 Overview 36 5.2 Construction of Policy Table 39 5.3 Combination with Dynamic Transition 45 Chapter 6 Experiment 47 6.1 Environment Description 47 6.2 Experiment Result 51 Chapter 7 Conclusion and Future Works 55 REFERENCE 56 | |
| dc.language.iso | zh-TW | |
| dc.subject | 角色動畫 | zh_TW |
| dc.subject | character animation system | en |
| dc.title | 利用物理模擬產生動作轉換且根據高自由度輸入裝置設計的互動式人物動畫系統 | zh_TW |
| dc.title | An Interactive Character Animation System with Dynamic Transition for High-Degree of Freedom Input Devices | en |
| dc.type | Thesis | |
| dc.date.schoolyear | 96-2 | |
| dc.description.degree | 碩士 | |
| dc.contributor.oralexamcommittee | 歐陽明,李蔡彥,莊永裕,陳炳宇 | |
| dc.subject.keyword | 角色動畫, | zh_TW |
| dc.subject.keyword | character animation system, | en |
| dc.relation.page | 59 | |
| dc.rights.note | 有償授權 | |
| dc.date.accepted | 2008-08-27 | |
| dc.contributor.author-college | 電機資訊學院 | zh_TW |
| dc.contributor.author-dept | 資訊工程學研究所 | zh_TW |
| 顯示於系所單位: | 資訊工程學系 | |
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