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  1. NTU Theses and Dissertations Repository
  2. 理學院
  3. 物理學系
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/38037
完整後設資料紀錄
DC 欄位值語言
dc.contributor.advisor闕志鴻
dc.contributor.authorYu-Cheng Chenen
dc.contributor.author陳宇承zh_TW
dc.date.accessioned2021-06-13T15:57:59Z-
dc.date.available2009-07-07
dc.date.copyright2008-07-07
dc.date.issued2007
dc.date.submitted2008-06-02
dc.identifier.citationAarseth, S. J., and Heggie, D. C., 1998, MNRAS, 297, 794
Aarseth, S. J., 2003, Gravitational N-Body Simulations, Press of Syndicate of the
University of Cambridge
Barnes, J. E. and Hernquist, L., 1996, ApJ, 471, 115
Benson, A. J., Baugh, C. M., Cole, S., Frenk, C. S., and Lacey, C. G., 2000, MNRAS,
316, 107
Binney, J., and Tremaine, S., 1987, Galactic Dynamics, Princeton University Press
Dyer, C. C., and Ip, P. S. S., 1993, ApJ, 409, 60
Fernando, R., and Kilgard, Mark J., 2003, The Cg Tutorial, Addison Wesley
Professional
Hut, P., and Makino, J., 2007, Moving Stars Around, The Maya Open Lab
Jing, Y. P., 2000, ApJ, 535, 30
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Navarro, J. F., Frenk, C. S., and White, S. D. M., 1995, MNRAS, 275, 720
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626, 77
Portegies Zwart, S. F., Belleman, R. G., and Geldof, P. M., 2007, New Astronomy, 20,
58
Shreiner, D., Woo, M., Neider, J., and Davis, T., 2004, OpenGL Programming Guide 4th
Edition, OpenGL Architecture Review Board
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Spurzem, R., 1999 JCoAM, 109, 407
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/38037-
dc.description.abstract重力多體問題的模擬,在天文研究中向來扮演重要角色,尤其是利用直接積分法,更可以達到高解析度的結果。但受限於電腦運算效能低落,人們被迫採取近似法以減少運算時間。
由於顯示卡具有多處理器、平行運算的特性,我們利用它取代中央處理器,來計算重力直接積分問題。本實驗室首先建構了顯示卡電腦群,由16台個人電腦與32張顯示卡組成,經實測證明,由顯示卡處理直接多體問題的效能,比起中央處理器的效能快了300多倍。操作顯示卡的方法,以及我們數值模擬的程式碼將被詳細討論。
我們用電腦群模擬星系碰撞的問題,本篇論文主要探討兩個星系碰撞並融合的演化過程,並且討論星系中心二維與三維質量密度的變化。經模擬發現,具有 Sersic model 分布的星系,經碰撞融合後,其 Sersic index 會由小變大,且其變化與初始條件的動能有關係;此外,我們亦發現,不論碰撞前與碰撞後,星系三維密度都遵守 NFW model 的分布。
zh_TW
dc.description.provenanceMade available in DSpace on 2021-06-13T15:57:59Z (GMT). No. of bitstreams: 1
ntu-96-R94222065-1.pdf: 1234283 bytes, checksum: b2ed945e3fa90abea86ea88fd94d2ee0 (MD5)
Previous issue date: 2007
en
dc.description.tableofcontents口試委員會審定書................................................................................i
序言.......................................................................................................ii
摘要......................................................................................................iii
Contents ..............................................................................................iv
Chapter 1 Introduction .......................................................................1
Chapter 2 Direct N-Body Simulation ................................................3
2.1 Numerical simulation ......................................................................3
2.2 The Hermite scheme ........................................................................4
2.3 The Ring algorithm .........................................................................7
2.4 Time-step treatments .......................................................................9
Chapter 3 The GPU cluster .............................................................10
3.1 Something about GPU ...................................................................10
3.2 Structure and efficiency of GPU clusters .....................................11
3.3 From Cg and OpenGL to N-body code ........................................13
3.4 Details of our force calculation code .............................................19
Chapter 4 Initial Conditions ............................................................22
4.1 Galaxy cluster halos .......................................................................22
4.2 Density profiles of initial galaxies .................................................23
4.3 Several situations of galactic collisions .........................................24
Chapter 5 Outcome of simulation ...................................................27
5.1 Energy analysis ..............................................................................27
5.2 2D density profile ...........................................................................31
5.3 3D density profile ...........................................................................33
Chapter 6 Conclusions .....................................................................35
6.1 High performance, high accuracy, low cost .................................35
6.2 Future work.....................................................................................35
Reference ...........................................................................................37
Appendix 1. .......................................................................................38
Appendix 2. .......................................................................................40
Appendix 3. .......................................................................................64
dc.language.isoen
dc.subject質量密度zh_TW
dc.subject直接積分法zh_TW
dc.subject重力多體模擬zh_TW
dc.subject顯示卡zh_TW
dc.subject星系碰撞zh_TW
dc.subjectgravitational n-body simulationen
dc.subjectdensity profileen
dc.subjectgalactic collisionsen
dc.subjectGraphic Processing Unitsen
dc.subjectdirect integrator methoden
dc.title以繪圖運算器處理多體問題:模擬星系碰撞之動力演化過程zh_TW
dc.titleDirect N-Body Simulation with Graphic Processing Units: dynamical evolution of galactic collisionsen
dc.typeThesis
dc.date.schoolyear96-2
dc.description.degree碩士
dc.contributor.oralexamcommittee黃崇源,吳俊輝
dc.subject.keyword直接積分法,重力多體模擬,顯示卡,星系碰撞,質量密度,zh_TW
dc.subject.keyworddirect integrator method,gravitational n-body simulation,Graphic Processing Units,galactic collisions,density profile,en
dc.relation.page66
dc.rights.note有償授權
dc.date.accepted2008-06-04
dc.contributor.author-college理學院zh_TW
dc.contributor.author-dept物理研究所zh_TW
顯示於系所單位:物理學系

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