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  1. NTU Theses and Dissertations Repository
  2. 電機資訊學院
  3. 資訊網路與多媒體研究所
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/3694
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dc.contributor.advisor陳彥仰(Mike Y. Chen)
dc.contributor.authorKuan-Ting Chouen
dc.contributor.author周冠廷zh_TW
dc.date.accessioned2021-05-13T08:36:00Z-
dc.date.available2017-06-12
dc.date.available2021-05-13T08:36:00Z-
dc.date.copyright2017-06-12
dc.date.issued2016
dc.date.submitted2017-02-13
dc.identifier.citation[1] Charades. Wikipedia. Retrieved January 2, 2016 from https://en.wikipedia. org/wiki/Charades.
[2] Unity. unity3d. http://unity3d.com/, 2005.
[3] Portal 2. http://www.thinkwithportals.com/, 2011.
[4] Way. http://www.makeourway.com/, 2011.
[5] A. Cox, P. Cairns, P. Shah, and M. Carroll. Not doing but thinking: The role of challenge in the gaming experience. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI ’12, pages 79–88, New York, NY, USA, 2012. ACM.
[6] M. Csikszentmihalyi. Flow: the psychology of optimal experience. HarperPerennial, New York, 1991.
[7] A. El-Nasr, E. Milam, M. Lameman, and S. Mah. Understanding and evaluating cooperative games. In Proc. CHI 2010. ACM SIGCHI, 2010.
[8] C.-Y. Hsu, Y.-C. Tung, W.-H. Wang, and H.-Y. Wang. Mute robot: Cooperative gameplay through body language communication. In CHI ’14 Extended Abstracts on Human Factors in Computing Systems, CHI EA ’14, pages 281–284, New York, NY, USA, 2014. ACM.
[9] I. Iacovides, A. L. Cox, A. Avakian, and T. Knoll. Player strategies: Achieving breakthroughs and progressing in single-player and cooperative games. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play, CHI PLAY ’14, pages 131–140, New York, NY, USA, 2014. ACM.
[10] R. P. J. B. Rocha, S. Mascarenhas. Game mechanics for cooperative games. In ZDN Digital Game, 2008.
[11] I. H. J. P. Zagal, J. Rick. Collaborative games: Lessons learned from board games. In Simulation and Gaming, vol.37, pages 24–40, 2006.
[12] J. H. S. Björk. Patterns in game design. California, USA: Charles River Media, 2004.
[13] Z. O. Toups, J. Hammer, W. A. Hamilton, A. Jarrah, W. Graves, and O. Garretson. A framework for cooperative communication game mechanics from grounded theory. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play, CHI PLAY ’14, pages 257–266, New York, NY, USA, 2014. ACM.
[14] F.-V. Zagal, Mateas and L. Hochhalter. Towards an ontological language for game analysis. In Digital Interactive Games Research Association Conference (DiGRA 2005), 2005.
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/3694-
dc.description.abstract不對等溝通像是某種語言的流利度不夠可能會是種尷尬的經驗在現實生活中。然而,就遊戲而言,不對等溝通的機制能夠使遊戲變得更具挑戰性與趣味性。比手畫腳是一個典型的例子,遊戲方式是其中一個玩家嘗試透過肢體語言表達其意思,而其他玩家嘗試去猜謎底。不同於現今大多數的電子合作遊戲,它們採納的大都為對等溝通的機制,而我們想嘗試加入不對等溝通機制於電子合作遊戲中。因此,我們設計了一款遊戲,角色為一個人與一隻狗,在不對等溝通的狀況下去解決一連串的謎題。最終,我們執行了一個實驗來評估我們的遊戲。從觀察中,我們發現了許多有趣的溝通模式以及提出了一些潛在的設計議題供未來作參考。zh_TW
dc.description.abstractInequality of communication capabilities may cause an awkward experience in real life. However, in terms of gaming, this can be a challenging and interesting mechanic. Charades, where one player tries to express a word via body language while others try to guess it, is a good example of such cases. Different from most digital co-op games, which equal communication mechanics have been widely used, we experiment with this unequal communication mechanic. Thus, we have designed a digital co-op game called Human and Dog, in which 2 avatars, a human and a dog, communicate to solve a series of puzzles with unequal communication capabilities. Ultimately, we conducted an experiment to evaluate our game. Several interesting patterns were discovered from our observation. We then concluded some design suggestions from our collected data for future reference.en
dc.description.provenanceMade available in DSpace on 2021-05-13T08:36:00Z (GMT). No. of bitstreams: 1
ntu-105-R03944003-1.pdf: 2415846 bytes, checksum: 5ceef1e878f0fde0101eb563eaa00250 (MD5)
Previous issue date: 2016
en
dc.description.tableofcontents誌謝 i
摘要 ii
Abstract iii
1 Introduction 1
2 Related Work 2
3 Game Design 4
4 Level Design 6
5 Study Design 9
6 Result 10
7 Communication Patterns 13
8 Discussion 16
9 Conclusion 18
Bibliography 19
dc.language.isoen
dc.title利用不對稱溝通概念的實驗性遊戲zh_TW
dc.titleHuman and Dog : An Experiment on Unequal Communication Mechanicen
dc.typeThesis
dc.date.schoolyear105-2
dc.description.degree碩士
dc.contributor.oralexamcommittee陳顥齡(Hao-Ling Chen),余能豪(Neng-Hao Yu)
dc.subject.keyword遊戲設計,不對等溝通,解謎,合作遊戲,zh_TW
dc.subject.keywordGame Design,Cooperative Game,Puzzle Solving,Unequal Communication Capabilities,en
dc.relation.page20
dc.identifier.doi10.6342/NTU201700526
dc.rights.note同意授權(全球公開)
dc.date.accepted2017-02-13
dc.contributor.author-college電機資訊學院zh_TW
dc.contributor.author-dept資訊網路與多媒體研究所zh_TW
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