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http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/36373| 標題: | 雲端運算遊戲服務:遊戲產業的破壞性創新 Video-Streamed Games-on-Demand: A Disruptive Innovation of the Videogame Industry |
| 作者: | Victor Lee 李玄仲 |
| 指導教授: | 邱宏仁(Charles Hong-Jen Chiu) |
| 關鍵字: | 雲端運算遊戲服務,雲端遊戲,破壞性的創新,電子遊戲,OnLive, Video-Streamed Games-on-Demand,distributed gaming,cloud gaming,disruptive innovation,videogames,OnLive, |
| 出版年 : | 2011 |
| 學位: | 碩士 |
| 摘要: | 電視遊戲通常需要高性能的CPU和顯示硬件或昂貴的高性能專用電子遊戲機。廣闊的網路基礎設施和雲技術的改善導致新的技術平台進入者-“雲端遊戲”或“雲端運算遊戲服務”-改變了電子遊戲的開發,分佈,和消費模式。這種破壞性的創新允許各種可上互聯網而低成本的客戶機-從手機到電視-執行高性能遊戲。本文分析新平台對傳統游戲業界硬件和軟件的開發和銷售的影響。重點將對雲端運算遊戲服務(VSGoD)和世界第一建立雲端運算遊戲服務的公司OnLive。 Video games are typically executed on high performance CPUs and graphics hardware or expensive high-performance dedicated console machines connected to television sets. Vast improvements in network infrastructure and cloud technologies have enabled a new technology platform entrant, known as “Cloud Gaming” or “Gaming on Demand”, to change the way video games are developed, distributed and consumed. This disruptive innovation will allow pervasive high-performance gaming in various environments with inexpensive clients that are both low cost and integrable into almost any Internet enabled consumer display device ranging from mobile phones to televisions. This paper analyzes the potential of this new platform to disrupt the hardware and software incumbents in the traditional video game industry and transform software development and distribution. The focus will be specifically on Video-Streamed Games-on-Demand (VSGoD), games that are stored remotely and streamed to the user on demand, and the first commercial implementation of VSGoD by company OnLive. |
| URI: | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/36373 |
| 全文授權: | 有償授權 |
| 顯示於系所單位: | 管理學院企業管理專班(Global MBA) |
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| 檔案 | 大小 | 格式 | |
|---|---|---|---|
| ntu-100-1.pdf 未授權公開取用 | 1.85 MB | Adobe PDF |
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