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  1. NTU Theses and Dissertations Repository
  2. 工學院
  3. 工程科學及海洋工程學系
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/31790
完整後設資料紀錄
DC 欄位值語言
dc.contributor.advisor蔡進發
dc.contributor.authorChiungWei Tienen
dc.contributor.author田謹維zh_TW
dc.date.accessioned2021-06-13T03:20:18Z-
dc.date.available2006-07-31
dc.date.copyright2006-07-31
dc.date.issued2006
dc.date.submitted2006-07-27
dc.identifier.citationReference
[1] The American Society for Training and Development
http://www.astd.org/astd
[2]J. F. Tsai , “Constructing the Simulation Examples for the Courses of Dynamics and Fluid Mechanics by X3D”
[3]Jason Dedrick, Kenneth L. Kraemer and Tony Tsai, “ACER An IT Company Learning to Use Information”, Center for Research on Information Technology and Organzations, Oct. 1999.
http://www.criti.uci.edu/ publication/pdf/acer_case_10-99.pdf
[4] “Ministry of Transportation and Communications”
http://www.find.org.tw/find/home.aspx?page=many&id=133
[5]Mobile Learning
http://www.m-learning.org/index.shtml
[6] Quinn, C. 2000. mLearning: Mobile, Wireless and In-Your-Pocket Learning. Line Zine Magazine.
http://www.linezine.com/2.1/features/cqmmwiyp.htm
[7]Wikipedia http://en.wikipedia.org/
[8] Ms. Pauliina Seppälä, Educational Centre for ICT, University of Helsinki: “Mobile learning and Mobility in Teacher Training”
[9] Robert Yu-Liang Ting “Mobile Learning: Current Trend and Future Challenges”
[10] Georgiev, T., E.Georgieva, A.Smrikarov. M-Learning - A New Stage of E-Learning, http://ecet.ecs.ru.acad.bg/cst04/Docs/sIV/428.pdf
[11] Sushil K. Sharma and Fred L. Kitchens
Miller College of Business, Ball State University, USA
“Web Services Architecture for M-Learning”
[12] A Trifonova, M Ronchetti. A General Architecture to Support Mobility in Learning. Proc. of the 4th IEEE ICALT 2004
[13] Hunt, Geoffrey & Mehta, Michael (eds) (2006). Nanotechnology: Risk Ethics, & Law. Earthscan, London.
[14] NanoScientistTech
http://www.newscientisttech.com/channel/tech/nanotechnology
[15] United States' National Nanotechnology Initiative
http://www.nano.gov/
[16]Introduction to Nanotechnology
http://www.nanoword.net/pages/intro.htm
[17] JW Cross SPM – ‘Scanning Probe Microscopy Website’
http://www.mobot.org/jwcross/spm/
[18] Anna M. Waldr, nanotoday, May 2006, volume 1, number 2,
“Nanotechnology in public”
[19] 曾國鴻, 陳 沅 Chinese Journal of Science Education 2005, 13(1), 101-120 ” 國小師生對奈米科技之熟悉度、學習需求及其融入課程研究”
[20] http://www.northeasttech.com/learning_model.htm
[21] http://www.themis.unimelb.edu.au/training/self-paced/
[22] Chih-Cheng Wang
” Instructional Design in SCORM Teaching Materials - Learning “Macromedia Director MX” as an Example”
[23] Learning Management System
http://www.learningcircuits.org/2002/apr2002/robbins.html
[24] Secretary of Defense
http://en.wikipedia.org/wiki/United_States_Secretary_of_Defense
[25] Extensible Markup Language (XML)
http://www.w3.org/XML/
[26] AICC - Aviation Industry CBT Committee
http://www.aicc.org/
[27] http://imsglobal.org/
[28] Institute of Electrical and Electronics Engineers, Inc.
http://www.ieee.org/
[29] Howard S. Barrows, M.D. & Robyn M. Tamblyn, B.Sc.N.
“Problem-Base Learning An approach to Medical Education”
[30] Michael W. Allen
“Michael Allen’s Guide to e-Learning”
[31] Mike Sharples, Dan Corlett and Oliver Westmancott
“The Design and Implementation of a Mobile Learning Resource”
[32]簡慧茹 品質月刊 39:10 民92.10 頁80-83
“以ADDIE Model來探討網路化訓練方案之設計流程”
[33] W3C Scalable Vector Graphics (SVG)
http://www.w3.org/Graphics/SVG/
[34]Oswald Campesato “Fundamentals of SVG Programming Concepts to Source Code”
[35] Precision Graphics Markup Language (PGML)
http://www.w3.org/TR/1998/NOTE-PGML

[36] Requirements for SVG
http://www.w3.org/TR/WD-SVGReq
[37]Micah Laaker ”SAMS Teach Yourself SVG in 24 Hours”
[38]SMIL
http://www.w3.org/TR/2001/REC-smil-animation-20010904/
[39] International Color Consortium
http://www.color.org/
[40]Adobe SVG Viewer
http://www.adobe.com/svg/viewer/install/main.html
[41]ikivo SVG Player
http://www.ikivo.com/02player.html
[42]Java ME
http://java.sun.com/javame/
[43]SMIL Animation
http://www.w3.org/TR/2001/REC-smil-animation-20010904/
[44]JSR226
http://www.jcp.org/en/jsr/detail?id=226
[45] ikivo SVG enabled phones
http://www.ikivo.com/02player_phones.html
[46] Jsr226 ready phones
http://www.forum.nokia.com/info/sw.nokia.com/id/70ec47ef-3fc4-4374-a03d-8c39836fd7c3/DS_S60_MIDP_SDK.pdf.html
[47] Choi, B.S. & Gennaro, E. The Effectiveness of Using Computer Simulated Experiments on Junior High Students’Understanding of the Volume Displacement Concept.
Journal of Research in Science Teaching. 24(6), 539-552.1987.
[48]Adobe illustrator
http://www.adobe.com/products/illustrator/
[49]Ikivo Animator
http://www.ikivo.com/animator/index.html
dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/31790-
dc.description.abstract近年來關於遠距教學和訓練之進化可以根據一些特性分為遠距學習(d-Learning)、數位學習(e-Learning)以及行動學習(m-Learning)。
本篇論文主要是研究如何利用SVG和Java ME這兩樣技術實現出模擬式的教學內容以及可播放此內容行動學習的教學平台。
在靜態教學資料的製作部份主要是利用SVG(Scalable Vector Graphics)來進行資料的編輯工作,由於是利用向量式的圖形,方便使用者在編輯教學資料時,不需要考慮到所製作的圖片大小是否符合手機的螢幕大小,如此便可以將所製作的教學內容很輕易的放到各種手機上播放!並且不受限於各手機螢幕先天大小不同的限制。
利用SVG製作完靜態的教學畫面後,跟著再搭配SMIL(Synchronized Multimedia Integration Language)便能將原本是靜態的SVG圖檔,利用時間軸的概念達到動畫展現的效果。
最後是運用JSR所公佈的JSR226 SVG API,開發一個適用於本教學平台的播放瀏覽器,並且由於JAVA ME的技術,可將教學課程內容放到各種不同作業平台的手機進行播放,達到跨平台的目的。並且也可實現『互動式』的教學效果。
zh_TW
dc.description.abstractIn recent years the evolution in education and training at a distance can be characterized as a move from d-Learning (distance Learning) to e-Learning (electronic Learning), and then to m-Learning (mobile learning).
This paper mainly studies how to use SVG(Scalable Vector Graphics) and Java ME to realize a simulation content and a mobile teaching platform. The SVG was used to design static content. The vector scalability of SVG allows the content to be easily adapted to mobile phones in any size of screen.
Next, the SMIL(Synchronized Multimedia Integration Language)was used to animate the static content .Thus the animating content can imitate the true physical phenomenon and realize the e-simulation purpose.
Finally, the Java ME was adopt to produce a Java based SVG Animator to display the learning content. In this way, not only can we meet the cross-platform software demands, but also make the teaching and learning interactive and effective.
en
dc.description.provenanceMade available in DSpace on 2021-06-13T03:20:18Z (GMT). No. of bitstreams: 1
ntu-95-R93525018-1.pdf: 2238713 bytes, checksum: 3eee38070c967261b64f05d9313d98af (MD5)
Previous issue date: 2006
en
dc.description.tableofcontentsAbstract in Chinese.................................. I
Abstract in English.................................. II
Table of Contents.................................... III
Figure Index......................................... V

Chapter 1 Introduction............................... 1
1.1 Definition of e-Learning......................... 1
1.2 Learning effect smiling curve and e-simulation... 1
1.3 The rise of mobile devices....................... 2
1.4 Definition of m-Learning and m-Learning model.... 3
1.5 Reach of mobile learning......................... 4
1.6 Content of this research......................... 4

Chapter 2 The needs for Nanoeducation................ 6
2.1 Introduction to Nanotechnology and Nanoscience... 6
2.2 What is AFM...................................... 7
2.3 Demand for Nanoeducation......................... 7
2.4 Why choose AFM for m-Learning’s case study...... 8

Chapter 3 Learning Model Design...................... 9
3.1 Instructor-led and Self-paced learning model..... 9
3.2 SCORM............................................ 9
3.3 Problem-Based Learning........................... 10
3.4 the m-simulation model........................... 11

Chapter 4 Content Design Model....................... 12
4.1 Content design procedure ADDIE................... 12
4.2 The ADDIE’s Procedure........................... 14

Chapter 5 Software & Hardware Architecture........... 15
5.1 Introduction to SVG.............................. 15
5.1.1 SVG’s history................................. 15
5.1.2 SVG’s advantages.............................. 16
5.1.3 The sample code and Viewing of SVG............. 17
5.1.4 Interaction and the DOM........................ 17
5.1.5 SVG Versus Flash............................... 18
5.2 Animating SVG.................................... 19
5.3 Using Java ME to produce a mobile SVG animation
player .......................................... 20
5.4 Software and Hardware Architecture Design........ 21

Chapter 6 Case Study with AFM........................ 22
6.1 Using ADDIE to design the AFM learning content... 22
6.2 The interactive program.......................... 23

Chapter 7 Conclusion................................. 24
7.1 Contributions.................................... 24
7.2 Further work..................................... 25

Reference............................................ 56
Appendix 1........................................... 61
Appendix 2........................................... 62
dc.language.isozh-TW
dc.subjecte-simulationzh_TW
dc.subjectSVGzh_TW
dc.subjectSMILzh_TW
dc.subjectJAVAzh_TW
dc.subjectJAVA MEzh_TW
dc.subjectJSR226zh_TW
dc.subjectMobile Learningzh_TW
dc.titleSVG在行動學習上之應用—以原子力顯微鏡(AFM)為例zh_TW
dc.titleUsing SVG for Mobile Learning Case study with AFMen
dc.typeThesis
dc.date.schoolyear94-2
dc.description.degree碩士
dc.contributor.oralexamcommittee郭真祥,張瑞益,吳文中,邵揮洲
dc.subject.keywordSVG,SMIL,JAVA,JAVA ME,JSR226,Mobile Learning,e-simulation,zh_TW
dc.relation.page66
dc.rights.note有償授權
dc.date.accepted2006-07-30
dc.contributor.author-college工學院zh_TW
dc.contributor.author-dept工程科學及海洋工程學研究所zh_TW
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