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  1. NTU Theses and Dissertations Repository
  2. 管理學院
  3. 管理學院企業管理專班(Global MBA)
請用此 Handle URI 來引用此文件: http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/2429
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dc.contributor.advisor陳家麟(Chialin Chen)
dc.contributor.authorZhihao Daniel Leeen
dc.contributor.author李志濠zh_TW
dc.date.accessioned2021-05-13T06:40:07Z-
dc.date.available2017-08-02
dc.date.available2021-05-13T06:40:07Z-
dc.date.copyright2017-08-02
dc.date.issued2017
dc.date.submitted2017-07-28
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A. Osterwalder, Y. Pigneur, G. Bernarda, & A. Smith, (2014). Value Proposition Design - How to create products and services customers want. Hoboken, NJ: Wiley.
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dc.identifier.urihttp://tdr.lib.ntu.edu.tw/jspui/handle/123456789/2429-
dc.description.abstractIt has been 10 years since the introduction of the iPhone, and during this time we have seen a global trend of consumers shifting focus to mobile apps. In particular, the retail industry has sought to develop assets that would allow them to ride this wave. With the balance of power seemingly being tipped in favor of mobile apps, some firms have also chosen to neglect websites, whilst others remain cautious and try to take small steps towards building multi-channel assets.
Both websites and mobile apps have been integral to growth of online shopping. What motivates us to carry out this study is recognizing that whilst for some countries mobile apps are pushing ahead, the statistics in Taiwan paint a slightly different picture. For a nation with high Smartphone adoption rate, high-speed Internet connectivity and a solid network of infrastructure, Taiwan surprisingly shows an unexpected inclination towards websites and not mobile apps.
Utilizing Alex Osterwalder’s’ Value Proposition Canvas allows us to try to uncover some underlying reasons why consumers still prefer purchasing via desktop websites. Analyzing current value offerings for both platforms will allow us to see how they fare in the eyes of the consumer. With a deeper understanding of our local consumers, we can ascertain if platforms have been providing the right kind of value that our Taiwanese consumers are looking for.
en
dc.description.provenanceMade available in DSpace on 2021-05-13T06:40:07Z (GMT). No. of bitstreams: 1
ntu-106-R04749037-1.pdf: 10891066 bytes, checksum: d1bf8a454764b52feb2f8260bc994fcb (MD5)
Previous issue date: 2017
en
dc.description.tableofcontentsAcknowledgement .....................iv
Abstract ............ v
Table of Contents ...................vi
List of Tables ................ viii
List of Figures..................... viii
1. BACKGROUND AND MOTIVATION..............1
1.1 The Rise of Mobile Internet Retail ...........1
1.2 Online Shopping in Asia Pacific ................ 2
1.3 Online Shopping in Taiwan.......................4
1.4 The Unrealized Opportunity........................6
1.5 Our Focus.........................................8
2. LITERATURE REVIEW .........................9
2.1 Motivations of Online Retail Behavior...............9
2.2 Personalities and Experiences Approach.............11
2.3 Summary of Literature Review.....................13
3. METHODOLOGY ................................. 13
3.1 Value Creation As A Foundation ................13
3.2 Osterwalder’ s Canvas ......................... 14
3.3 Insights Through Interviews......................17
3.4 Surveying More Consumers ...................... 19
4. DEVELOPING OUR VALUE CANVAS............19
4.1 Carrying Out the Research ........................... 19
4.2 Customer Profile - Exploring Customer Jobs .......... 20
4.3 Customer Profile - The Customer Pains ........... 25
4.4 Customer Profile - Finding Customer Gains ...... 33
4.5 Approaching The Value Map ........................40
4.6 Selecting Our Cases to Examine .................. 41
4.7 Momoshop - Pain Relievers...................... 43
4.8 Momoshop - Gain Creators....................... 46
4.9 The Momoshop Value Map ...................... 48
4.10 Carousell - Pain Relievers ..................... 50
4.11 Carousell – Gain Creators......................52
4.12 The Carousell Value Map ........................55
4.13 The Resulting Matchup ........................ 56
4.14 Additional Interview Insights ................ 60
5. CONFIRMING & COMPARING FINDINGS ..............68
5.1 Conducting Online Survey ..................... 68
5.2 Survey Findings - Customer Profile ............ 69
5.3 Other Insights From Survey ..................... 76
5.4 The Similarities ............................... 79
5.5 The Inconsistency ......................... 80
6. LIMITATIONS ..................................81
6.1 Limitations of Interview ..............81
6.2 Limitations of Survey..................81
6.3 Inherent Platform Characteristics ..........82
7. IMPLICATIONS............................83
7.1 For Mobile App Platforms ...............83
7.2 For Website Retail Platforms................85
8. CONCLUSION ................................ 88
9. REFERENCES ............................... 90
10. APPENDIX ................................ 93
dc.language.isoen
dc.subject購物平台zh_TW
dc.subject在線零售zh_TW
dc.subject移動應用zh_TW
dc.subject網站zh_TW
dc.subject價值創造zh_TW
dc.subject價值主張zh_TW
dc.subjectShopping Platformsen
dc.subjectOnline Retailen
dc.subjectMobile Appsen
dc.subjectWebsitesen
dc.subjectValue creationen
dc.subjectValue Proposition Canvasen
dc.title手機應用程式 VS 購物網站給台灣消費者的體驗zh_TW
dc.titleComparing the mobile app VS desktop website online shopping experience for Taiwanese consumersen
dc.typeThesis
dc.date.schoolyear105-2
dc.description.degree碩士
dc.contributor.oralexamcommittee陳彥豪(Kevin Chen),王志軒(Jason Wang)
dc.subject.keyword在線零售,移動應用,網站,價值創造,價值主張,購物平台,zh_TW
dc.subject.keywordOnline Retail,Mobile Apps,Websites,Value creation,Value Proposition Canvas,Shopping Platforms,en
dc.relation.page93
dc.identifier.doi10.6342/NTU201702039
dc.rights.note同意授權(全球公開)
dc.date.accepted2017-07-28
dc.contributor.author-college管理學院zh_TW
dc.contributor.author-dept企業管理碩士專班zh_TW
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