請用此 Handle URI 來引用此文件:
http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/18836
完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.advisor | 張瑞益 | |
dc.contributor.author | Chun Fu Lin | en |
dc.contributor.author | 林俊甫 | zh_TW |
dc.date.accessioned | 2021-06-08T01:29:46Z | - |
dc.date.copyright | 2014-08-04 | |
dc.date.issued | 2014 | |
dc.date.submitted | 2014-07-28 | |
dc.identifier.citation | 王佳玲(2003)。大學生情緒智力信念、創造力信念與情緒智力、創造力之關係。碩士論文。國立政治大學教育研究所。
王昌傑(2005)。學習風格對國中生自然科學習成就之影響。碩士論文。花蓮:慈濟大學教育研究所。 王珩(2005)國小英文教師學習與教學風格之研究。臺中教育大學學報,19,71-88。 田耐青( 2002)。統整多元智慧與學習風格:把每位學生帶上來。台北:遠流。 田耐青(2006)。知道你是誰善用多元智能與學習風格。台北:大好書屋。 黃玉枝(1993)。國中資優學生與普通學生學習風格及學校適應之比較研究。特殊教育研究學刊,9,249-276。 黃桂芝, 曾憲雄, 翁瑞鋒, & 何筱婷. (2008). 採遊戲式學習教育平台之科學教育活動設計. 數位學習科技》 期刊, 56-71. 黃麗貞(1985)。社會科創造思考教學對國小兒童創造思考能力及社會科學業成就之影響。碩士論文。國立彰化師範大學家政教育研究所。 蘇芷玄(2007)。大學生正向心理與創造力之相關研究。碩士論文。臺北市立教育大學創造思考暨資賦優異教育研究所。 顧潔心、顧大維(2010)。針對不同學習風格學習者的多媒體呈現原則歸納與分析研究,2010電腦與網路科技在教育上的應用研討會。 Amory, A.(2011). Play games to learn:Pre-service teacher development. The Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications, 2011, 2119-2118. Brusilovsky, P.(1999). Adaptive and intelligent technologies for web-based education, In C. Rollinger and C. Peylo(Eds.), Specail Issue on Intelligent Systems and Teleteaching, 4, 19-25. Burguillo, J. C.(2010). Using game theory and competition-based learning to stimulate student motivation and performance. Computers & Education, 55(2), 566–575. Chen, C.(2008). Intelligent web-based learning system with personalized learning path guidance. Computers & Education, 51(2), 787-814. Chen, C., & Chen, C.(2009). Mobile formative assessment tool based on data mining techniques for supporting web-based learning. Computers & Education, 52(1), 256-273. Cho, Y., Kim, J., & Kim, S.(2002). A personalized recommender system based on web usage mining and decision tree induction. Journal of Expert Systems with Applications, 23(3), .329-342. Costikyan, G. (2002). I have no words and I must design. Toward a critical vocabulary for games. In F. Ma‥yra‥ (Ed.), CGDC conference proceedings. Studies in information sciences. 9–33. Tampere:Tampere University Press. Csikszentmihalyi, M.(1990). Flow:The psychology of optimal experience. New York, NY:Harper & Row. Csikszentmihalyi, M.(1996). Creativity:Flow and the psychology of discovery and invention. New York:Harper Collins Publishers. Davidson-Shivers, G. V., Nowlin, B., & Lanoutte, M.(2002). Do multimedia lesson structure and learning styles influence undergraduate writing performance? College Student Journal, 36, 20-31. Felder, R. M., & Silverman, L. K.(1988). Learning and teaching styles in engineering education. Engineering education, 78(7), 674-681. Felder, R. M., & Soloman, B. A.(2001). Index of Learning Styles Questionnaire. North Carolina State University. Graf, S., & Liu, T. C. (2010). Analysis of learners' navigational behaviour and their learning styles in an online course. Journal of Computer Assisted Learning, 26(2), 116-131. Graf, S., Viola, S. R., Leo, T. & Kinshuk (2007). In-depth analysis of the felder-silverman learning style dimensions. Journal of Research on Technology in Education, 40(1), 79-93. Graf, S., Viola, S. R., Leo, T. & Kinshuk(2007). In-depth analysis of the felder-silverman learning style dimensions. Journal of Research on Technology in Education, 2007, 40(1), 79-93. Groos, K. (1914). The Play of Man. New York:Appleton Century. Hung, Y. H., Lin, C. F. , & Chang, R. I.(2014). Hybrid learning style and learning preference to explore new learners' feature. International Journal of Computer Trends and Technology, 7, 2013. Hwang, G. J., Sung, H.-Y., Hung, C. M., & Huang, I.(2013). A Learning Style Perspective to Investigate the Necessity of Developing Adaptive Learning Systems. Educational Technology & Society, 16(2), 188–197. Hwang, G. J., & Chang, H. F. (2011). A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students. Computers & Education, 56(4), 1023-1031. Jennifer, M., & Jeff, B.(2012). Coming to Canada to study:Factors that influence student’s decisions to participate in international exchange. Journal of Student Affair Research and Practice, 49(1), 83-100. Jeong, H., Choi, C., & Song, Y.(2012). Personalized learning course planner with E-learning DSS using user profile. Journal of Expert Systems with Applications, 39(3), 2567-2577. Jung J. Y., & Graf, S.(2008). An approach for personalized web-based vocabulary learning through word association games. International Symposium on Applications and the Internet, 2008, 325-328. Kalloo, V., Kinshuk, K. & Mohan, P.(2010). Personalized game based mobile learning to assist high school students with mathematics. International Conference on Advanced Learning Technologies, 2010, 485- 487. King, L., & Gurland, S. T.(2007). Creativity and experience of a creative task:Person and environment effects. Journal of Research in Personality, 41(6), 1252-1259. Kirriemuir, J., & McFarlane, A.(2004). Literature review in games and learning(No. 8). Bristol, UK:Futurelab. Kolb, D. A.(1984). Experiential learning :experience as the source of learning and development. Englewood Cliffs, N.J. :Prentice-Hall. Lee, Y.(2012). Developing an efficient computational method that estimates the ability of students in a web-based learning environment. Computers & Education, 58(1), 579-589. Lin, C. F., Hung, Y. H., & Chang, R. I. (2013b). Analyzing the Effects of Different Multimedia Materials on Learning System. International Journal of f Engineering Trends and Technology, 4(5), 2013. Lin, C. F., Hung, Y. H., & Chang, R. I.(2013a). Effect analysis of a multi-material approach to a problem-solving learning system. International Journal of Computer Trends and Technology, 4, 2013. Lin, C. F., Hung, Y. H., Chang, R. I., & Hung, S. H. (2014). Developing a problem-solving learning system to assess the effects of different materials on learning performance and attitudes. Computers & Education, 77, 50-66. Lin, C. F., Yeh, Y. C., Hung, Y. H., & Chang, R. I. (2013c). Data mining for providing a personalized learning path in creativity:an application of decision trees. Computers & Education, 68, 199-210. Macro, A., Agnes, K. H., Inmaculada, A. S., & Gabor, K.(2012). Meta-analyses from a collaborative project in mobile lifelong learning. British Educational Research Journal, 20(1), 1-26. Mayer, R. E.(2005). The Cambridge handbook of multimedia learning. Cambridge:Cambridge University Press. Pidd, M. (1992). Computer simulation in management science (3rd Ed.). New York:John Wiley and Sons, Inc. Pivec, M., & Dziabenko, O. (2004). Game-based learning in universities and lifelong learning:' UniGame:Social Skills and Knowledge Training' game concept. Journal of Universal Computer Science, 10(1), 14-26. Prensky, S. E. (1999). Advances in borehole imaging technology and applications. Geological Society, London, Special Publications, 159(1), 1-43. Romero, C., & Ventura, S.(2007). Educational data mining:A survey from 1995 to 2005. Journal of Expert Systems with Applications, 33(1), 135–146. Ross, J. L., Drysdale, M. T., & Schulz, R. A. (2001). Cognitive learning styles and academic performance in two postsecondary computer application courses. Journal of research on computing in education, 33(4), 400-412. Shang, J., Jong, S. Y. , Lee, F. L. & Lee, H. M. (2006). Design and implementation of farmtasia:A game designed for the VISOLE teaching style, Edutainment. Silver, H., Strong, R. W., & Perini, M. J.(1997). Integrating Learning Styles and Multiple Intelligences. Educational Leadership, 55(1), 22-27. Simonton, D. K.(2000). Creativity:Cognitive, personal, developmental, and social aspects. Journal of American Psychologist, 55(1), 151-158. Sugarman, L.(1985). Kolb's model of experiential learning:Touchstone for trainers, students, counselors, and clients. Journal of Counseling & Development, 64(4), 264-268. Tan, A. G.(2001). Singaporean teachers’ perception of activities useful for fostering creativity. Journal of Creative Behavior, 35(2), 131-148. Tan, J., & Biswas, G. (2007, March). Simulation-based game learning environments:Building and sustaining a fish tank. In Digital Game and Intelligent Toy Enhanced Learning, 73-80. Tien, F. F. & Fu, T. T. (2008). The correlates of the digital divide and their impact on college student learning. Computers & Education, 50, 421-436. Wang, M., Jia, H., Sugumaran, V., Ran, W., & Liao, J.(2011). A web-Based learning system for software test professionals, IEEE Transactions on Education, 54(2), 263-272. Witten, I. H., & Frank, E.(2005). Data Mining:Practical Machine Learning Tools and Techniques. Boston, MA:Morgan Kaufmann. Yeh, Y. C. (2011). Research and methods. In:Runco M. A, and Pritzker S. R.(Eds.) Encyclopedia of creativity(2nd ed.)(vol. 2, pp. 291-298). San Diego, CA:Academic Press. Yeh, Y. C.(2004). Seventh graders’ academic achievement, creativity, and their ability to construct a cross-domain concept map-a brain function perspective, Journal of Creative Behavior, 38(2), 125-144. Yeh, Y. C.(2012). Deconstructing and reconstructing the cognitive process of creativity via digital games(NSC 100-2511-S-004 -002 -MY3). Taipei:The National Science Council of the Republic of China in Taiwan. | |
dc.identifier.uri | http://tdr.lib.ntu.edu.tw/jspui/handle/123456789/18836 | - |
dc.description.abstract | 本研究將結合資訊探勘與遊戲式學習,探討學習者對於遊戲偏好類型、學習偏好類型、學習風格、學習態度。其次個人特徵變項(如:學院、性別等)於創造力學習態度之認知歷程,亦是另要探討的項目之一。本研究主要目的為:(一) 分析個人變項與遊戲經驗之關係(二)性別及學院對於創造力學習態度之分析。
在第一項分析中,我們於2014年蒐集94筆大學部學生遊戲經驗調查。研究分析結果顯示學習風格與創造力學習態度在不同的學習偏好、遊戲偏好類型達顯著差異。在第二項分析中,我們進行個人變項,性別、學院,在創造力學習態度之分析。在研究分析結果中顯示,在不同學院與不同性別下,對於創造力學習態度達顯著差異。 透過本研究中所進行的分析結果,有助於教師了解目前大學部學生,在遊戲式學習時,個人特徵與創造力之關係,進而提供適性化教學,提高學習者學習效率。 | zh_TW |
dc.description.abstract | Data mining technique and game-based learning were applied in this study to explore how a user’s personal traits affect learning performance in game-based learning. Learning styles lead to unique ways of learning (Ross, Drysdale, & Schulz, 2001). This study considered a learning style to analyze user perceptions of a game, using k-means clustering. The goals of the study were as follows.
(1) To analyze the relationship between personal traits and learning experience. (2) To analyze the relationship between gender, college and learning attitude. Ninety-four undergraduate students participated in the first stage of the study, the purpose of which was to explore the relationship between personal traits such as learning styles and learning perception in game-based learning. Moreover, personal factor, gender and college were used to examine the potential factors that may influence creativity learning attitudes. The results showed that learning performance differed significantly between gender and college. This study aimed to develop adaptive suggestions for personalized learning and enhance learning performance in game-based learning. | en |
dc.description.provenance | Made available in DSpace on 2021-06-08T01:29:46Z (GMT). No. of bitstreams: 1 ntu-103-D98525004-1.pdf: 1011826 bytes, checksum: 44f30b14da46a2442e91b95031b97f74 (MD5) Previous issue date: 2014 | en |
dc.description.tableofcontents | 口試委員會審定書 #
致謝 i 摘要 ii Abstract iii 圖目錄 vi 表目錄 vii 第一章 緒論 1 1.1 前言 1 1.2 研究動機 2 1.3 研究目的 3 第二章 文獻探討 5 2.1 學習風格與學習成效 5 2.2 遊戲式學習 11 第三章 研究方法 15 3.1 研究架構 15 3.2 研究對象 16 3.3 研究工具 17 第四章 實驗分析結果 20 4.1 遊戲動機,玩家經驗與個人變項探討 22 4.2 遊戲動機與學習態度分析 28 4.3 學習方法偏好與學習態度分析 30 4.4 學習方法偏好與學習風格分析 31 4.5 針對學習偏好進行綜合性學習風格分群 35 4.6 創造力學習態度相關變項分析 39 4.7 創造力學習態度與遊戲式學習相關變項探討 45 第五章 討論與未來展望 46 5.1 討論 46 5.2 未來展望 46 參考文獻 48 | |
dc.language.iso | zh-TW | |
dc.title | 個人變項及情緒對於遊戲式學習之影響 | zh_TW |
dc.title | The influence of personal factor and emotion on game-based creativity learning | en |
dc.type | Thesis | |
dc.date.schoolyear | 102-2 | |
dc.description.degree | 博士 | |
dc.contributor.oralexamcommittee | 丁肇隆,王家輝,吳郁瑩,陳彥良,鄭麗珍 | |
dc.subject.keyword | 遊戲式學習,學習態度,學習風格, | zh_TW |
dc.subject.keyword | Game-based learning,learning attitude,learning styles, | en |
dc.relation.page | 55 | |
dc.rights.note | 未授權 | |
dc.date.accepted | 2014-07-28 | |
dc.contributor.author-college | 工學院 | zh_TW |
dc.contributor.author-dept | 工程科學及海洋工程學研究所 | zh_TW |
顯示於系所單位: | 工程科學及海洋工程學系 |
文件中的檔案:
檔案 | 大小 | 格式 | |
---|---|---|---|
ntu-103-1.pdf 目前未授權公開取用 | 988.11 kB | Adobe PDF |
系統中的文件,除了特別指名其著作權條款之外,均受到著作權保護,並且保留所有的權利。